Learnables Tablet & Community
- Pakistan
- Not registered as any organization
According to the US Department of Education, one in every six children is bored with education, with schools and with classes. According to CBS, 71% of all children face challenges in school, and find learning difficult. According to Education Week, 78% of teachers cannot properly assess the strengths and weaknesses of their students, and can't help them fully. According to UNICEF, in Pakistan alone, 22.8 million children are out of school. Out of these, there are 2 million more girls than boys; only 13% of girls advance to the 9th grade (Malala Fund). Globally, 2 out of every 3 school-aged children don't have access to education.
The statistics grow more alarming.
96% of all students who are neurodiverse or have disabilities are out of school in Pakistan (ResearchGate). 96%. If we look globally, around 11% of the world's student body consists of neurodivergent learners (WebFlow). Yet there exist no mechanisms in classrooms to help and aid their education.
What are the statistics telling us?
They tell us of two main problems. Firstly, education is inaccessible. 88% of the children in our country, Pakistan, don't have internet access, while most can't afford it, or have to work a job even as children, and so can't learn in classrooms. Meanwhile, cultural norms disallow girls from venturing out of their houses and getting an education. However, these problems are, at the very least, being addressed, however ineffectively. The problem with neurodivergence is that there are no mechanisms in Pakistan, South Asia or indeed most parts of the world to improve outcomes for them and make education more inclusive and accessible to them. In fact, no one has even thought of designing a solution for such students in a society where neurodivergence is so stigmatised. The 96% of children out of school are because of that stigma, of fear that others will find about the child's neurodivergence, and consequently a refusal to send the child to school, or anywhere.
Even the lucky few who have access to education can't avail it. They find learning difficult, boring, and not interactive. After all, when was the last time you saw a child intellectually stimulated by the lessons they were learning in school, eager to go to class tomorrow? Why is education so redundant and non-engaging? At the same time, neurodivergent learners find it difficult to learn from conventional teaching methods, like those employed in schools, so education for them is not only non-engaging but ineffective. For example, they find it difficult to adhere to verbal instructions (the British Council).
So here are the two major problems we'll be talking about. Firstly, education is inaccessible and not inclusive, with neurodivergent children, kids from poor families and girls not being able to go to school due to monetary or cultural barriers. Secondly, those who can avail the facility of education are bored and unengaged, with poor outcomes as learners. In particular, there exist no mechanisms to allow neurodivergent learners to get an effective and fruitful education.
The Learnables tablet is an affordable, revolutionary learning tool designed to transform the way children engage with educational content. It offers a dynamic and immersive learning experience for young learners through hardware technology and interactive software.
The tablet is priced at $180 for regular customers and $125 for subsidised and need-based cases, making it accessible to all, given Pakistan's GDP per capita is $1600. It features offline connectivity, ensuring education is not hindered by financial constraints or lack of internet access. It also helps girls not allowed to go to school still get access to a quality education.
Teachers and schools can install a companion app to sync the tablets with the school curriculum or create a custom curriculum. The tablet captures engagement metrics, test scores, lesson performance and other data and uses AI to provide insights to teachers and parents on student performance. This helps make sure teachers are fully aware of each student's strong and weak points, helping them improve their learning outcomes.
We recognise parent's concerns about screen time. Indeed, tablets are usually a distraction from education, instead of a tool for it. We have thus introduced in our tablet strict parental controls. In order to install any apps parents' consent is required, and data about app use is available. Furthermore, parents can also set a hard limit for screen time after which the tablet will automatically be locked. They can do all of this through our companion app.
The tablet's adaptive AI Tutor caters to different learning styles, including subjects like Maths, Computer Science, and Physics. It is being designed to accommodate neurodivergent students with the help of experts like Faiza Rahman in Pakistan. We also design physics and chemistry simulators, partnering with organisations like CK-12 to enhance learning through visual study mechanisms, benefiting students with dyslexia and engaging ADHD learners.
The tablet's exclusive software includes a smart I.D.E that teaches children how to code, provides visualisations, and incorporates fun minigames for hands-on learning. These features benefit neurodivergent individuals with dyslexia and ADHD, due to their stimulative and visual nature.
The tablet thus achieves 3 goals.
Studies have shown that digital technologies improve learning outcomes for neurodivergent individuals. The Learnables tablet aims to extend these benefits to neurodivergent children and teenagers through specialised features and apps, as we've mentioned above.
Secondly, through offline learning and cheap tablets, we democratise education to include students from weaker financial backgrounds and girls not allowed to go to school. We've partnered with government bodies like PSDF to ensure this education is certified, and students can show what they've learnt using our courses.
Finally, by allowing teachers to comprehend the nuances of individual students, and giving parents control over their children's education using parental controls, we improve learning outcomes for all learners.
Note: the statistics to back any statement stated here have been provided in the problem question.
Our target population consists of 3 main groups.
The first is students. Within students, we categorise our target population into two more groups. The first is general learners. They’re currently underserved, with a severe lack of engaging and effective content. Not only are students bored, they’re struggling in class. The Learnables Tablet helps them by providing engaging apps and games, simulations and features like an adaptive AI tutor to help students when they’re stuck. Through our companion app (as will be mentioned in the next paragraph) and the metric tracking for individual students, we also allow a personalised teaching approach to be created for them, targeting their weaknesses and ensuring more effective learning. The second group of students is the underserved students; the neurodivergent students who struggle learning in a world made for the neurotypical, the girls not allowed to go to school, and the students who can’t afford to, or don’t have the internet access to get a quality education. We help all these groups - but how? Learnables is a complete educational experience, allowing students confined at home to get the next best thing to going to school, and a certified admission through courses. We provide offline learning as well as visual and simulation based learning, developed with consultation with neurodivergence experts, to give neurodivergent students a fulfilling educational experience.
The second is teachers and schools. Building on the last paragraph, we understand teachers may struggle to provide personalised guidance to every student, especially when they have well over a hundred students, as is so often the case, especially in short-staffed schools as commonly found in Pakistan. So Learnables does that for them. Our companion app builds a whole ecosystem, ensuring teachers can assign homeworks, discuss topics and potentially even shuffle students in classes based on their individual strengths and weaknesses. For the same reason, we also serve schools, improving learning outcomes for their children. We’re also much cheaper to set up in schools as compared to computers or laptops, while giving students access to the internet, IDEs and all the regular requirements for a computer that a student needs, along with so much more.
The final group is parents, who, through parental controls and statistic tracking of students, can be on top of their child’s strengths and weaknesses, their school performance and can ensure that they’re learning - we understand that parents are concerned about their children using screens in non-productive activities for unhealthy times, and are one of the only solutions in the world offering a fix.
The entire idea of learnables came as a joint effort by the community itself and the people we are targeting.
One of our founder's brothers, Arsal, had ASD and was forced to move from school to school when he was as young as 6. The struggle greatly impacted his family, and by the time his brother was 8, his parents, seeing no solution, decided to homeschool him. Our founder also took responsibility for teaching him, and through Arsal he was able to connect with the neurodivergent student community of Lahore (his city). He taught Arsal and other neurodivergent children, volunteering regularly at places like Parwarish, getting a deep understanding of what clicks and what doesn't when it comes to their education.
Relatives of ours who were affluent had bought for their children iPads and expensive android tablets who were mainly of ages 4-8 but complained that The children had shorter attention spans, were recommended inappropriate content on youtube, weren’t focusing on their studies and playing games all day long neglecting physical activity.
Schools on the other hand were also distraught, the latest curriculums required them to provide students with computers to learn programming or word processing however available options were too expensive. No app allowed them to integrate their curriculum and parent teacher meetings weren’t really a good metric for progress for parents when most teachers are not honest with parents.
Before formulating any idea, we had insightful conversations with people like the CEO of Beaconhouse (one of Asia’s largest school networks) who is someone close to us. As well as parents from lower/middle/upper class backgrounds. Personally, members of our team and the team leader also feel very close to this issue as we have brothers and sisters aged 4-12 and we don’t want them to suffer from gaming addiction and short attention spans. We want them to learn new skills, develop a love for learning and do something productive.
Our design process can be simplified to 4 steps :
Converse : with parents,schools, educators
Design : design the product/service/feature
Implement : build the product
Feedback : get feedback and repeat
- Use inclusive design to ensure engagement and better outcomes for learners with disabilities and neurodivergent learners, while benefiting all learners.
- 4. Quality Education
- 5. Gender Equality
- 9. Industry, Innovation, and Infrastructure
- 10. Reduced Inequalities
- Prototype
We have successfully built and tested our initial prototype of the Learnables tablet, as mentioned in the solution. Meanwhile, we have won a $15000 grant due to placing third in Eduhacks (sponsored by UNICEF, Wolfram, etc), and have received $2000 in incubation from Sparktank (without equity) which we are using to set up a factory in Multan. This has allowed us to open pre-order facilities for our customers, with more tablets under construction. To date, we have received 14 pre orders with payment, with one pre order costing around $35 each.
We have partnered with organisations like CK-12 and PSDF (the reason for both has been explained in our solution) have also reached an agreement with Sparktank (Beaconhouse's initiative - Beaconhouse is Pakistan's largest school system with 49 branches in our province, Punjab, alone) and will be introducing our entire Learnables system, including the tablets and the companion app, in TNS Beaconhouse - we have started working for this and the launch is scheduled in a couple of months.
As it would be quite evident to anyone who reads our solution, Learnables works on partnerships - partnering with neurodivergent experts, with simulations companies, with course providers, and with apps that we'll host on our tablet. As such, we'll be relying heavily on SOLVE's networking facilities, connecting with other winners and peers and working with them. The exposure in media and conferences will also help us, build a brand name and ensure people and apps know about us, giving us recognition, which in turn will encourage people to work with us. That is something that will help us grow from a pilot to a full-fledged solution.
The second aspect we hope SOLVE can help us with if selected is the legal support. Because we're entering into partnerships with schools, firms, and so many more institutions, we really need that legal and regulatory backing from SOLVE, to ensure all those processes, MOUs and contracts go smoothly. That legal background is something our team is a bit weak on, so we hope to compensate for that through SOLVE.
We also have to realise that the amount of innovation in Learnables is unprecedented. It's not one solution - it's a thousand solutions, packed into one tablet. As such, it requires considerable technical skill to implement all the facilities we offer on our tablet - for example, our adaptable AI tutor. Although our work with a team of researchers from Harvard for software development is going well, we know that if we want to level up the services we offer, we need more software and hardware support, and for that we turn to SOLVE.
Although this isn't explicitly mentioned, we also appreciate MIT's spirit of entrepreneurship and social enterprise. Programs like SOLVE and LaunchX prove MIT's dedication to bringing positive change at all levels. SOLVE also has its own very special community, and by applying we're vying to join that - we want to work with like minded, driven individuals who can help us and whom we can help.
- Human Capital (e.g. sourcing talent, board development)
- Product / Service Distribution (e.g. delivery, logistics, expanding client base)
- Public Relations (e.g. branding/marketing strategy, social and global media)
- Technology (e.g. software or hardware, web development/design)
Many educational startups have tried to take on this problem, trying to make education accessible, engaging,inclusive and creating online tools to help teachers assess students, many of which were born during the pandemic.
But what we have done at Learnables is something never attempted, or done before, a solution that none of these companies have come up with. That is the combination of software and hardware. At first glance, the tablet form factor and custom operating system appear like a flaw stopping us from achieving the low setup cost and scalability of software companies. However it is not a bug but a feature.
The unprecedented amount of possibilities by creating our own hardware negates the cons of operating a manufacturing company. The tablet allows us to integrate at a grassroots level with the classroom, provide concrete statistics on engagement and difficulties in learning allowing teachers to make better decisions. It also allows parents to monitor what their children are doing and parental controls that actually work. Paired with the fact that our affordable pricing will allow people who don’t have tablets/phones or low quality products to also upgrade and enable them to learn.
The market for the software we are creating serving schools, teachers and parents already exists as well as the market for electronic tablets.
Our target market will be an intersection of the two which could give rise to completely new dynamics in the education as well as tablet industry creating a new wave of positive impact and change where people realise the importance of such technology and the betterment of the future of these children and teens.
The conventional educational technology norm of creating an app and calling it “a revolution” will be finally destroyed and make them understand that sure it is generating revenue and is useful but not up to the standard of innovation we need.
Once our tablet is ready and we get a sizable user base we envision it as a beacon/hub for other ed-tech platforms. In fact, we don’t consider ourselves to compete with other edtech platforms but rather support them. With tools such as the learnables store where they can host their ed-tech apps and expect to gain more engagement, find exactly the right consumers and use our framework. Furthermore, these companies can also leverage the ecosystem we build with schools and classrooms tools such as advanced engagement and data analytics, A.I for education and integration with our companion app all will be made available for them.
Not only will this benefit individual companies and startups but also benefit all stakeholders involved and contribute towards a better future.
We’ve identified 4 main components in our theory of change, and why it will work.
The first is our companion application. When employed in classrooms, it will give teachers and parents insights on students. As a result, they’ll be more aware of the strengths and weaknesses of each student. Because of that, they’ll be able to tailor their course materials and even hand out student specific homework. Now that a student’s weak points are being addressed, they’ll start learning more.
The second is our interactive games, lessons and courses that engage students, unlike long lectures, built by partnerships with companies like CK-12. As a result of these, students will be more engaged and interested in the learning process, and it will become more enjoyable for them. Because of that, a passion for education and learning will be born, which would lead to better results in schools, but more importantly, a more engaged student body.
The third is our offline learning facility, providing every single one of our tablet’s services offline as well. We thus allow a whole host of under-represented communities to have access to quality education, including children out of school, girls and neurodivergent students not allowed to attend, and those who are in remote areas without internet access - around 15% of the country. These students can now learn from home without needing the internet; we thus democratise educations for learners everywhere.
Finally, our simulations and visual learning aids, as mentioned above, are helpful for regular students, but even more so for neurodivergent students. Being developed in consultation with experts, these resources will be easier for neurodivergent students to learn from rather than conventional neurotypical means. Thus neurodivergent students learn easier, and have improved learning outcomes.
Learnables is a movement for change. We want to reach every aspect of society, specifically the underrepresented. However, since one of our goals is to improve outcomes for all learners, one of the metrics we will be tracking is how many children own a Learnables tablet. By surveys, we also hope to gauge all scenarios in which more than one student is dependent on a single tablet, in households and schools, to get the most accurate number possible. These surveys will also help us get an idea if the child in question is actively using the tablet, helping us to decide whether to include them in the count. Though we hope to make global impact, realistically our journey starts in Pakistan - and perhaps that is for the better, given the state of education here is poor and deteriorating. We target thus SDG indicator 4.1.2, a higher completion rate for school education in the SDG, under SDG 4 “Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all”, as well as 4.4.1, to increase substantially “Proportion of youth and adults with information and communications technology (ICT) skills” and 4.6.1, ensuring all youth (and a substantial population of adults) achieves literacy and numeracy. We believe all these indicators can be targeted simply by measuring who possesses the Tablet, and the relevant surveys mentioned.
We also want to make schools better, more effective places of learning, and so will be tracking how many schools have incorporated the Learnables Tablet in their ecosystem. Within schools, we will also measure how many year groups/grades are using the Tablet. This is in line with indicator 4.a.1, to build effective learning environments, measured by “Proportion of schools offering basic services, by type of service”. We believe schools using the Learnables ecosystem will allow the following basic services: access to ICT infrastructure; access to computers; access to the internet;. Above and beyond the indicators in the SDG, tracking this will help us get an idea of how many children are engaged because of learning by our tablet. Once again, we will be conducting surveys to understand and improve how engaging and interesting our tablet is to the average student, and will thus also be tracking student satisfaction.
Finally, we’ll be tracking the number of girls, offline users, neurodivergent students and poorer students, where we define poor as above the poverty threshold but at a consumption of less than 50,000 PKR per month. These key statistics will help us track if we’re reaching the students who need us the most; we’ll also be comparing the number of male, female, neurotypical, neurodivergent, well-off and poor students, as suggested in indicator 4.5.1, to ensure equal educational access by “Parity indices (female/male, rural/urban, bottom/top wealth quintile and others such as disability status, indigenous peoples and conflict-affected, as data become available) for all education indicators on this list that can be disaggregated’.
As touched upon multiple times throughout the course of this application Our core technology is an intersection of hardware and software creating an elegant ecosystem that enables us to do what no ed-tech platform has done before.
Hardware
To explain in detail the hardware, we use a custom made computer board with 4 Gigabytes RAM, 32 GB Storage, an Arm CPU, no I/O other than MIPI display interface and a camera interface, a network card interface and other components. The computer is connected to a 5,000 MaH battery which uses a dc/dc step up module to convert 3.7 V output to 5V Output that then connects to the computer board. The board is also connected to a speaker, microphone, camera and 3 buttons for volume and powering the screen on/off. A 10 inch capacitive IPS 720x1280 (High definition) touch screen is used connected via the MIPI interface to the computer for touch information. Power to the touch screen is supplied separately through the battery. The entire circuitry is held together by an aluminium enclosure with frames, spacers and screws for keeping the components intact, as well as air vents for thermal cooling. A usb-c charging module is connected to the battery and exposed through the enclosure for charging the tablet. A capacitive stylus, and lightweight keyboard+trackpad combo is also included.
Software
The operating system is built on top of Ubuntu core which is a GUI-less version of ubuntu built on top of linux. We used Linux because of its robust ecosystem and tools. As of June 2021, 92.4% of the world's top 1 million servers run on Linux. 80% of smartphones use linux-based O.S. Almost all websites and servers are powered by linux. Due to compiler and software development tools like LLVM, Unix-sockets, E polling REDIS etc.
An image of a UNIX Domain Socket Server used in the operating system.
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The main home screen and display screen is a desktop application that uses Tauri and react js. For communicating with window processes and applications an API is used which uses C as its backend to communicate to linux. It handles things like opening/closing apps, syncing windows etc. All of this gives a barebones version of our O.S on top of which we add standard apps and other educational apps,games and content. We are also working on our own U.I framework optimised for touch support and our tablet so that other developers and ed-tech startups can leverage that to create their own apps that will run on our tablet.
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Other than that we have built a companion app for parents,schools and teachers using react native for iOS and android that will sync with tablets using bluetooth technology as well as our main servers. The backend is written in Golang by Google. The app provides parental controls options, content controls, activity monitoring, engagement metrics and other features required for parents to guide their children and help them.
- A new application of an existing technology
- Artificial Intelligence / Machine Learning
- Audiovisual Media
- Behavioral Technology
- Internet of Things
- Software and Mobile Applications
- Pakistan
- Pakistan
Currently, we have 2 co-founders working on the solution - working full time. We also have 2 other employees working full time, 3 employees working part time, and an unpaid intern.
Our team has been working on developing the Learnables tablet for a year and a half.
Ensuring Diversity and Inclusivity:
At Learnables, we are deeply committed to fostering a diverse, equitable, and inclusive environment for all team members. Our approach to diversity encompasses not only social and cultural attributes but also values the unique perspectives and experiences that each individual brings to the team.
Diverse Leadership Team:
Our leadership team reflects a diverse range of backgrounds, experiences, and perspectives. We believe that diversity in leadership is essential for driving innovation, creativity, and empathy within our organisation. Our team members come from various academic disciplines, including education, technology, and business, bringing a wealth of knowledge and expertise to the table as well as different nationalities! Some of us are from Pakistan, some from India, Australia and Dubai. The reason we are able to work together efficiently is because the problem of education is universal and glues us together.
Goals for Diversity and Inclusion:
We recognize that diversity and inclusion are ongoing journeys that require continuous effort and commitment. Our team's goals for becoming more diverse, equitable, and inclusive include:
Recruitment and Hiring Practices:
We strive to ensure that our recruitment and hiring processes are fair, unbiased, and inclusive. This includes actively seeking out candidates from underrepresented backgrounds, providing equal opportunities for all applicants, and implementing diversity-focused training for hiring managers.
Training and Development:
We are committed to providing ongoing training and development opportunities for all team members, with a focus on promoting diversity, equity, and inclusion. This includes workshops, seminars, and mentoring programs designed to foster cultural competency, empathy, and awareness of unconscious biases.
Creating a Supportive Environment:
We aim to create a supportive and inclusive work environment where all team members feel valued, respected, and empowered to contribute their ideas and perspectives. This includes promoting open communication, encouraging feedback and collaboration, and providing resources and support for personal and professional growth.
Actions Taken:
To achieve our diversity and inclusion goals, we have taken several concrete actions, including:
Implementing diversity and inclusion training for all team members to raise awareness of unconscious biases and promote inclusive behaviors.
Establishing a Diversity, Equity, and Inclusion Committee within our organization to oversee diversity initiatives, assess progress, and make recommendations for improvement.
Actively seeking out partnerships and collaborations with organizations that share our commitment to diversity and inclusion, including minority-owned businesses and community-based organizations.
Regularly reviewing and updating our policies and practices to ensure they align with best practices in diversity, equity, and inclusion.
Key Resources:
Finances: Securing financial resources is crucial for sustaining business activities and driving growth. This includes funding for research and development, manufacturing, marketing, and operational expenses. Additionally, access to investment capital or grants can support the scalability of Learnables' solutions.
Key Activities:
Research and Development: Continuous innovation is essential to enhance Learnables' products and services, including the development of educational content, software updates, and hardware improvements.
Manufacturing: Efficient manufacturing processes ensure the production of high-quality Learnables tablets at scale, meeting demand and maintaining product standards.
Marketing and Sales: Promoting Learnables' offerings through targeted marketing campaigns, sales initiatives, and partnerships with educational institutions and organisations.
Partners + Key Stakeholders:
Educational Institutions: Collaborating with schools, colleges, and universities to integrate Learnables' technology into classrooms and support teaching and learning initiatives.
Government Agencies: Partnering with government bodies responsible for education to secure funding, and apply for grants. Also get supported through governmental programs such as the Prime Minister’s Laptop Scheme.
Investors and Venture Capitalists: Attracting investment capital from impact investors and venture capitalists to fuel growth, innovation, and expansion efforts.
Channels:
Direct Sales: Selling Learnables tablets and services directly to schools and consumers, and government agencies through our online store sales teams.
Online Platforms: Leveraging e-commerce platforms, social media channels, and digital marketing strategies to reach target audiences and drive sales and engagement.
Cost Structures:
Fixed Costs: Salaries of employees, managing an inventory of parts for the tablet, factory/manufacturing overhead of buying equipment.
Variable Costs: Electronic Components, Touch Screens etc. for each tablet
Development: Investment in product development, software updates, and educational content creation.
Marketing and Sales: Budget allocated for advertising, promotions, and sales initiatives.
Surplus:
Profit Reinvestment: Reinvesting surplus revenue into research and development, marketing, and expansion efforts to drive further growth and impact. As well as expanding the manufacturing process of Learnables.
Revenue:
Product Sales: Revenue generated from the sale of Learnables tablets, companion apps, and educational content subscriptions.
Service Contracts: Income from service contracts with educational institutions, governments, and organisations for curriculum integration, training, and support services.
Type of Intervention:
Educational Technology: Learnables provides innovative educational technology solutions aimed at enhancing teaching and learning experiences, promoting student engagement, and improving educational outcomes.
Capacity Building: Through training, support, and partnerships, Learnables builds the capacity of educators, parents, and students to leverage technology for effective teaching and learning.
Segments:
Students: Targeting students of all ages and backgrounds, including those in underserved communities, remote areas, and marginalized groups.
Parents: Providing resources and tools for parents to support their children's learning journey and engage in their education.
Educators: Supporting teachers and educational institutions with technology integration, curriculum alignment, and professional development opportunities.
Value Proposition:
Accessibility: Providing accessible and affordable educational solutions that reach students in underserved communities and remote areas.
Engagement: Enhancing student engagement through interactive learning experiences, gamified content, and personalized learning paths.
Empowerment: Empowering educators, parents, and students with tools, resources, and support services to drive positive educational outcomes and foster a culture of lifelong learning.
- Individual consumers or stakeholders (B2C)
Plan for Financial Sustainability:
Our plan for financial sustainability revolves around a combination of revenue streams, partnerships, and strategic investments to cover our expected expenses and support the growth of Learnables.
Product Sales:
We plan to generate revenue through the sale of Learnables tablets to individual consumers, schools, and educational institutions. The affordable pricing model, as mentioned in our proposal, ensures accessibility while also generating income for sustaining operations.
Service Contracts to Governments and Institutions:
We aim to secure service contracts with governments and educational institutions to provide Learnables tablets and accompanying services, such as curriculum integration and teacher training. These contracts will not only generate revenue but also establish long-term partnerships for scaling our impact.
Partnerships and Grants:
We will continue to pursue partnerships with organisations like CK-12 and PSDF to leverage their resources and expertise, while also seeking grants from foundations and governmental agencies that support education and technology initiatives.
Investment Capital:
Additionally, we are open to raising investment capital from impact investors or venture capitalists who align with our mission and vision for Learnables. This capital will fuel further innovation, product development, and expansion into new markets
.
Evidence of Success:
Grants and Incubation Support:
We have already received validation of our solution through grants and incubation support. For instance, we secured a $15,000 grant after placing third in Eduhacks, sponsored by UNICEF and other reputable organisations. Additionally, we received $2000 in incubation support from Sparktank, an initiative backed by Beaconhouse, Pakistan's largest school system.
Pre-Orders and Partnerships:
We have initiated pre-orders for Learnables tablets and have already received 14 pre-orders with payments. This demonstrates early market interest and potential for revenue generation once the product is launched. Furthermore, our partnership agreements with organisations like CK-12 and PSDF indicate the credibility and value proposition of Learnables, which will facilitate future sales and partnerships.
Investor Interest and Networking:
We have attracted interest from potential impact investors and have begun networking with key stakeholders in the education and technology sectors. Participation in programs like SOLVE will further enhance our visibility and access to investment opportunities, ensuring sustained financial support for Learnables.
In summary, our plan for financial sustainability encompasses diverse revenue streams, strategic partnerships, and ongoing support from grants and investors. The evidence of our success to date highlights market validation, early traction, and strong partnerships, positioning Learnables for long-term growth and impact in the education technology landscape.
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Founder/CEO