Swarna
- India
- Not registered as any organization
Globally, hundreds of millions of people experience limitations due to disabilities, with mobility, hearing, and speech impairments. Even though Artificial Intelligence is rapidly developing over the world, According to anthrosource.onlinelibrary.wiley.com, more than 170 million people have speech impairments in some form. This indicates that we are not making use of this powerful intelligence to solve this problem. While some commendable non profit organizations are based on this issue, however, very few seem to be solving this problem instead of just spreading awareness. There's an urgent need to bring AI-powered solutions to bridge the divide and encourage people with muteness to enjoy the same level of access to things as us.
The Swarna project is developing a unique wearable device to assist people with special needs for speech. It takes the form of a glove that connects to various displays, including computer screens, phones, and even basic LCD screens. Made with breathable cotton and equipped with lightweight touch sensors on the fingers, the Swarna glove allows users to communicate through clicks. The Swarna glove shines with its adaptability. Users can pick their preferred interface (Qwerty keyboard default) and customize it further through a linked app. It supports multiple languages and goes beyond single clicks (24 total) with swipes and plans for even more gestures like double clicks..
Current Challenge: People with speech disabilities face communication barriers. They may rely on limited options like assistive technology, sign language, or basic communication aids that restrict expression. These limitations hinder their ability to engage in everyday conversations, express themselves freely and creatively, access information and education, and participate actively in work.
Swarna's Impact: The glove utilizes intuitive clicks and swipes on familiar screens, eliminating the need for complex software or hardware. Users can choose their preferred communication method (including multiple languages in the future) and personalize it further through the companion app. The glove goes beyond single clicks, offering swipes and planned features like double clicks, allowing for richer and more nuanced communication.
The Swarna project is completely focused on understanding the needs of users. To bridge the gap between people with speech disabilities and everyday communication, we prioritize collaboration with the very community we aim to serve. Through partnerships with non-profit organizations, and user testing sessions, the Swarna project ensures the glove addresses real-world challenges. This close collaboration promotes the development of a solution desired by the community, ultimately promoting wider adoption and standing for those with speech disabilities.
- Increase access to and quality of health services for medically underserved groups around the world (such as refugees and other displaced people, women and children, older adults, and LGBTQ+ individuals).
- 4. Quality Education
- 10. Reduced Inequalities
- Concept
The Swarna project is at a very early stage, prioritizing a user-centric design. We understand the importance of collaboration with the speech-disability community. By partnering with organizations and incorporating user testing into future development, the Swarna glove aims to be the change maker. This approach will ensure the design aligns with the community's needs and wider acceptability when the solution progresses beyond the concept stage.
The Swarna project sees Solve as a golden opportunity to implement this solution. While the concept is promising, we require collaboration with experienced engineers and AI-experts to turn this idea into a prototype and soon a full fledged product. Reaching the needy requires a large network, and Solve's mentorship and connections can help us reach big numbers. This whole process will be quite expensive Solve can provide us with resources which we can seek good funding from. Our primary goal is to create a lasting impact, need, By addressing these obstacles,with your help, we can definitely make something big and game-changing out of this ideation.
- Technology (e.g. software or hardware, web development/design)
I'm Aarvi, a sophomore from India leading this project by myself.
Since the project is just on ideation stage, it has been only 2 months.