Climate Games: Future-Proofing Place and People
1. Future-proofing communities against climate disasters, such as flooding, hurricanes, forest fires, and sea rise.
2. We gamify workforce training for disaster preparedness, management and recovery through hackathons, job fairs, workshops and community building at our Climate Games events, which are open to multi-generational teams from all sectors of the community.
3. Our goal is to enable Climate Game attendees and participants to train and find climate-related (green) jobs by training them in exponential technologies (VR/AR, IoT, AI, 3D printing and/blockchain) to develop local climate solutions.
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Local governments, families, businesses and communities exposed to disasters who need training and education to prepare resilience plans,
manage first-responder services, and disaster recovery and rebuilding. Examples: Capacity building efforts from the Commonwealth of the Northern Mariana Islands (CNMI) Early Adoption Technology Conference and Pop-Up Hackathons as part of the One United Globe Platform. CNMI's post-typhoon and Sacramento's post-wildfire assistance to fire disaster zones.
We gamify workforce training for disaster preparedness, management and recovery through hackathons, job fairs, workshops and community building at our Climate Games events, which are open to multi-generational teams from all sectors of the community. Gamification occurs in several ways:
1. Leveraging Unity and Unreal VR gaming engines for local resource, weather, building and disaster visualization,
2. Hackathon contests among competing teams, with awards for local winners and advancement to regional, national and international hackathon competitions.
3. Competition among towns/cities for the best teams, practices and solutions.
4. Professionalization through team pitches to angel investors, VCs and corporate venture funds (i.e. "Shark Tank for climate ventures") 5. Database of climate players and teams, which are shared with employers and investors
We are developing a Training-as-a-Service (TaaS) platform for green job training and education at the local level.
- Create or advance equitable and inclusive economic growth
- Ensure all citizens can overcome barriers to civic participation and inclusion
- Pilot
- New business model or process
Climate Games are the premier community-building opportunity of our lifetime. We take local hackathons and provide training to inclusive and diverse teams across the globe to solve local climate issues. The teams will include members from Low-Moderate-Income (LMI) communities, along with other actors who can provide guidance and capacity-building skills to ensure knowledge is transferred and shared. The team members will be trained from technology companies and leverage the exponential power of emerging technologies to solve local climate issues around the globe. An A.I.-driven database of the climate players will be shared with employers and investors. We will close the global employment skills gap and link the new green jobs as the pathway for the future of work
We envision leveraging Unity and Unreal VR gaming engines for local resource, weather, building and disaster visualization. The Climate gamers will train and identify new climate-related (green) jobs by training them in exponential technologies (VR/AR, IoT, AI and/blockchain) to develop local climate solutions.
The A.I.-driven database will house climate participant data that will provide skills-learned and obtained, and other data in each community where the games occur. Creating the globes largest HR database that will provide predictive analysis for current jobs and provided a concrete path for the new jobs and skills as known as the future of work.
- Artificial Intelligence
- Machine Learning
- Blockchain
- Big Data
- Virtual Reality/Augmented Reality
- Internet of Things
- Biomimicry
- Indigenous Knowledge
- Behavioral Design
- Social Networks
Our approach is systematic and includes all domains of entrepreneurial ecosystem including the 99% that are not represented and typically not included in policy decisions. By providing access, opportunity and connecting resources to all the diverse participants across the globe, by leveraging emerging technologies. We create organic ecosystems where all people can provide their input and ideas to solve local climate issues.
- Women & Girls
- Pregnant Women
- LGBTQ+
- Children and Adolescents
- Infants
- Elderly
- Rural Residents
- Peri-Urban Residents
- Urban Residents
- Very Poor/Poor
- Low-Income
- Middle-Income
- Minorities/Previously Excluded Populations
- Refugees/Internally Displaced Persons
- Bahamas
- Fiji
- Finland
- Kenya
- Norway
- Switzerland
- United Kingdom
- United States
- Bahamas
- Fiji
- Finland
- Kenya
- Norway
- Switzerland
- United Kingdom
- United States
Currently we served the communities in the Commonwealth of Northern Mariana Islands (CNMI) and Sacramento, CA. We expect to tour four communities in the U.S. and two International Cities through 2020. From 2021 and beyond we expect to double our visiting communities year over year impacting the global population by 2030.
1. Funding-we made connections at conferences including the UN A.I for Good, shared the deck with Google, community-connectors in Oakland,CA and Geneva for grass-roots awareness and connected with Tech VC's regarding the games. We have also presented the our deck to State Economic Development Agencies for their feedback on our approach. We will continue to identify funding and resources to institutionalize games.
- For-Profit
Currently, we have three full-time staff and two part-time staff. Once we receive funding we will identify more on-site connectors (full and part-time) and continue to follow this pattern as we scale up.
David Rixter: Founder and Former U.S. Department of Treasury Official that managed 20+ U.S.-based state/territory small business programs. Policy expert for enabling inclusive ecosystems, creative thinker and influencer. Hands on experience in driving innovation through Hackathons and convenings in Northern Mariana Islands and Sacramento,CA.
Sheridan Tatsuno: Serial Entrepreneur, Co-Founder One Reality, Virtual Gaia and MyPass.
Neil Sahota: IBM Inventor, Author and United Nations Vice Chair Workgroup: Climate Change and Emerging Technology
N/A
Climate Games Business Plan
Mission: Leverage exponential technologies to develop climate solutions and future proof the workforce and places.
Concept: “March Madness” national tour with corporate and government sponsors. Hackathons, job festivals, training workshops, elimination rounds at local and national level. Local officials, businesses and citizens identify top climate challenges; hackathon teams of 5 people choose their climate challenge and develop feasible solutions using exponential technologies (VR/AR, IoT, drones, AI, blockchain, robotics, smart grids/mobility/cities, etc.)
Job Training:
- New green job analyses and openings
- Green education & training workshops
- Carbon offset training
- Green entertainment festivals
Schedule: U.S. regions (Northeast, South, Central & West) and International communities
Event Management: Hire local teams and leverage Olympic and UN event planning teams.
Financing
- Subscription model
- Corporate sponsors: equipment, facilities, labor, product and cash donations
- Local/state workforce development agencies
- Event ticketing
- Merchandising
- Other
Marketing:
- Social media
- Corporate advertising
- Local/state government promotionals
Requests/Needs
- Local/state government sponsors
- Corporate donations
- Other
Cash Flow Forecast:
- Administrative overhead: management (top & local), legal, marketing, etc.
- Event costs, by location
- Event revenues, by location
Financing
- Subscription model
- Corporate sponsors: equipment, facilities, labor, product and cash donations
- Local/state workforce development agencies
- Event ticketing
- Merchandising
- Other
Cash Flow Forecast:
- Administrative overhead: management (top & local), legal, marketing, etc.
- Event costs, by location
- Event revenues, by location
We believe Solve can further provide national and global awareness for the Climate Games. We want to enlist support from key stakeholders who hold the keys to funding. Our approach aims to break down barriers for the 99% link them to path of prosperity while solving local climate issues.
- Technology
- Distribution
- Funding and revenue model
- Talent or board members
- Legal
- Media and speaking opportunities
- Other
Key Climate stakeholders: Leonardo DiCaprio, Richard Branson, Mr. Luis de Alba, Special Envoy of the Secretary-General for the U.N. 2019 Climate Summit
The United Nations: The UN has platform to amplify the Climate Games and host in UN cities.
Microsoft: Technology resource partner
Unity: Technology resource partner
Google: Technology resource partner
FaceBook:Technology resource partner
Amazon:Technology resource partner
Lyft:Technology resource partner
Uber: Technology resource partner
Boeing: Technology resource partner
NASA: Technology resource partner
DOD: Technology resource partner
IBM: Technology resource partner
Intel:Technology resource partner
Apple: Technology resource partner
Samsung: Technology resource partner
AirBnB: Resource Partner
Audi: Technology resource partner
Toyota:Technology resource partner
Nissan:Technology resource partner
Ailbaba: Technology resource partner
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Founder