Metaverse Platform QwikXR to Grow Civic Engagement Skills
Students are the future and their perspectives matter a lot on every civic action but they are not motivated towards civic engagement and learning as they do while playing games.
When it comes to amid economic catastrophe, social upheaval, continuing injustice, and political violence, they kept their doors shut and 95% students felt that they could not control those things instead of learning and understanding them. The basic requirement in early education is to provide them with the tool to enhance their civic engagement skills so that they can engage more deeply in their communities and they can ask questions on the global policies. Students are the future and their perspectives matters a lot on every civic actions
Gamification is the key of learning at early childhood, keeping this in mind we have designed and developed a metaverse web based skill learning platform QwikXR, where students can create, explore and discover their own imagination into reality in a very few seconds.
QwikXR bridging STEM and the civic mission by integrating spatial reasoning and computational thinking into decision-focused learning outcomes. Students will get the 3D editor tool where they can create their own scenes with drag and drop functionality of 3D models, environments, textures, videos, audio and text, they can also upload the external files too With our kids friendly LMS feature mentors and students can engage in debates and political discussions while creating the multi scenes, take on others’ perspectives, and even protest issues about both physical and virtual worlds.
QwikXR has the ability to quickly scale the quantity and diversity of content in their virtual worlds with its upcoming features of creating a marketplace, where any teacher can create their own courses using our platform and teach their students by sharing the student code with them globally. Second feature is to create AI tutor, teachers can create their virtual avatars and by using text to speech convertor teachers students can get more personalised learning experience, third exciting feature is integrating generative AI to scale the Metaverse solution students will able to generate the endless 3D models, environments, textures, stories and scenes from history, geography and civics to boost their learning on social responsibility, economics, and sustainable development.
With our virtual storytelling mode, students will learn together about the social and economic issues their country is facing, such as water scarcity, war survival, city management and policy making, climate change, carbon emission, economic crisis, dropping of birth rate or declining population, etc. With our platform students first do the research what they know about these issue and our 1:1 mentorship helps them to understand the issue first with first person view and third person view and how big the impact of these problems affecting their society, community, country and the environment, next step is to create the scene on our 3D editor by choosing the right models, adding animations actions by using visual coding and dialogues by uploading their audio files or using the existing ones, that will enhance their creativity and design skills too, they can tell the problem and solution in an interactive manner by putting quizzes and supporting videos inside the scenes and publish to the gallery where anyone can see their perspective such learning helps them to develop a root level understanding of the issues and the solution to address them.
Understanding the problem in 3dimensional is more interesting and engaging for kids, they can also practice the important skills related to civics and public life, like communication, language learning, empathy and compassion, coding, digital literacy, critical thinking and problem solving that makes them future ready.
For example 1,
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Students will create the 2050 dream city: Change the world challenge
Students must know how their surroundings work in the proper way by designing the architecture of the city scene, planning policies and management simulation. They will choose the environment, 3D models buildings, characters with their roles and provide actions to them by animating them with the coding and speaking the dialogues by using features of text to speech converter. This simulation is seeking to impact and engage students and mentors in community planning, social issues and growing economy
Example 2,
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Students will get the assignment of SmartHistory:
Understanding the history of this country is critical to learning about how its government was developed and changed over time. Smarthistory, a scene of historical topics through interactive 3D models and virtual scenes that makes them learn about the History of their country through immersive experiences that they will never forget in their lifetime. Through various activities students can discuss, create, explore and discover national identity, social classes, politics, migration, wars, and many more while exploring the decades of art seamlessly.
Our solution is for School going kids of ages 5 to 17, as the kids are our future and there is a need to train, develop empathy and tinker with these young minds to build a strong nation that leads to social growth and economic development. Providing skill based quality education can change kids' values and behaviours, encouraging them to adopt more sustainable lifestyles. It can also break the cycle of poverty, malnutrition and disease that affects so many worldwide.
QwikXR always value our educators and parents with our features of live learning analytics that enables educators and parents to track and measure their child's performance, interest and creation live and that helps them to guide their child in the right future path in terms of social responsibility and sustainable development without stressing anymore and educators can also rate the their students performance in terms of growing STEM skills and the effectiveness of the assignments created by them to find where where students may need additional support.
They can share their creation to their friends and family via shareable embedded links, QR codes or directly through SNS links so that the whole world will know your perspective and they can inspire them to learn STEM with Civics in an interactive manner.
We are having a in-house team of 23 people and they are putting their years of experience in education, gaming, and graphic design Industry.
Myself Vidya Choudhary, attended IISC Bangalore as a research scholar, completed entrepreneur education from IIM Ahmedabad, Masters in Artificial Intelligence, gate qualified from IIT Roorkee. Also worked as an Assistant Professor in MBM University for more than 4 years.
My cofounder Ajit Kohir is an IT Post graduate from Bits pilani, and having more than 10 years of experience in Samsung Korea and India. Also associated with various startups like CK12, Rizort as a technical head.
We come from diverse backgrounds and have a range of educational, design and technology experiences, which allows us to bring a broad range of perspectives and insights to our work. Our product manager conducts user experience and market research and usability testing to ensure that our innovation meets the real-time needs and expectations of our customers. We also actively seek out their feedback and suggestions to build our platform more effectively and kids-friendly as we work in an agile manner with user stories, backlogs, development, testing and feedback cycles.
Our RnD team has filed two patent applications this year and we are again ready with stacks of 11 patents to file next year.
- Provide access to improved civic action learning in a wide range of contexts: with educator support for classroom-based approaches, and community-building opportunities for out of school, community-based approaches.
- India
- Growth: An organization with an established product, service, or business model that is rolled out in one or more communities
The world has faced exceptional challenges over the past few months. Our society, our economy, and our livelihoods have all been affected. In recovering from the pandemic, we must build on this country’s innovative foundations to create a robust and agile economy that works for everyone and is fit for future generations. Without ed-tech, 2020-21 would have been a lost year in terms of education.
The MIT solve program has a proud history of changing the world through innovative solutions around the globe. From the industrial revolution to the healthcare sector, from quality education or the socio-economic development of the past year, the impact on our everyday lives is undeniable. Our motive for applying on this programme is to become a part of this innovation hub and get world class mentorship on very important aspects for any business commercialisation, refining our scaling strategy, identifying the new opportunities, increasing our user bases, awareness of the interactive technology based learning and to overcome any challenges that we face in our daily operations by providing data driven useful resources, licenses to the software and user impact measurement practices
The Solve program will give us a boost to commercializing our innovation into a big network by giving access to expert coaches, and opportunities for international networking and enter into the global market for future expansion.
- Business Model (e.g. product-market fit, strategy & development)
- Financial (e.g. accounting practices, pitching to investors)
- Legal or Regulatory Matters
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
- Product / Service Distribution (e.g. delivery, logistics, expanding client base)
- Public Relations (e.g. branding/marketing strategy, social and global media)
The world is 3D, our eyes see everything in 3D, then why our problems and learning methodology are still in 2D. Why don't we forget the family trip we took many years back but the school concepts are easy to forget and difficult to remember again. Is there any connection of the brain with fun activities and the tasks that are boring due to the lack of ways to teleport yourself. The answer is yes, students need a new kind of learning where they can learn futuristic skills without any burden.
The combination of gamification with learning makes our solution more innovative as compared to traditional ways of teaching and learning for both students and educators. We emphasize on creating the content instead of consuming the content by these value added features of QwikXR,
1. 3D editor workspace with an infinite library of 3D models, environments, animations and shareable embedded links.
2. Visual programming languages for beginners and scripting languages like Java, Python for more advanced coding.
3. Tech enabled platform using AR/VR/XR/Metaverse for Kids.
4. User-friendly dashboard with class management features where our mentors and students can interact and share the assignments and projects.
5. Big and obvious parents value, they can see their child's performance, interest and creation live and that helps them to guide their child in the right future path without stressing anymore. Real-time assessment on competency and character metrics so that student outcomes dramatically enhanced by live feedback and gamification.
6. Affordable with the best education coding courses. 5000+ combination of coding courses including Minecraft, lego and kids favorite character driven modules. Metaverse for Kids is the unique feature where students can create their own virtual avatar and can interact with students all over the world and can understand and solve real world problems.
7. Wow-Kids Delighted Curriculum that is focused on Project-based learning with outcome, they can create space-tech and life-tech simulations. Also they can publish a broad range of AR/VR/MR applications/ games on the App Store/Play Store.
For example, in this scene created in QwikXR
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Students will learn about the Flags of the World. This game can help to practice those patterns by using repetition and how well they know the flags of each country. Students will design the number of flags of different continents like Africa, Asia, Europe, North America, South America, Antarctica and Australia in Virtual Reality with the interactive quiz game is great at helping their skills to unlock in those virtual distinctions and pattern recognition and with that many flags to memorize to build world flag knowledge.
That’s how our platform leverages game-based learning to boost engagement, interaction, hand-on-learning and retention among young learners.
For the next year we have a goal to launch our platform QwikXR in South Korea by the name of DcodingXR, that we are currently developing as per the South Korean market.
We will develop partnerships with government bodies, corporates to incorporate our platform into their citizen education initiatives, promoting civic engagement, environmental learning, geography, digital literacy, STEM, Coding, AI and Ethics, sustainable behaviors so as to reach more than 100000+ schools students
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In the next 18 months, our target is to reach 1 million consumers with a conversion rate of 10% that will generate a revenue of 10~11 million USD in India alone and for the next 5 years we will capture the Edu-tech market of 11 Billion USD globally.
In the next five years, we want to evolve from Saas, (that we are right now) to the marketplace where any teacher can create the courses/projects on QwikXR and students can purchase them based on their interest,
Right now we are designing and developing a feature where students can create their own virtual avatars and interact in real time communication with all other students and mentors in Metaverse, AI Tutor integration where any teacher can create their avatar and using a text to speech converter create their own courses and that's how kids can get personalized coding skills and our innovation can be implemented worldwide by using wide student teachers community to enhance their students' learning experiences and promoting critical thinking and problem-solving skills.
Also we are integrating the feature of generative AI, where students can generate the 3D models, textures, environment and animations based on the text they type.
Right now, we have 2 offline Metaverse XR centers in India, one in Bengaluru and the second one is in Mumbai. For the next year, we are opening 2 centers, one in Seoul and second in Jeju.
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In the next five years we are having a plan to open 10000+ centers in India and South Korea.
Avidia Labs have also been selected by Meta Accelerator Program where we work closely with them to scale our Metaverse Innovative Solution to the next level.
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- 4. Quality Education
- 8. Decent Work and Economic Growth
- 11. Sustainable Cities and Communities
These are the progress which we have measured from the time of initial idea to till now that leads to high growth potential are,
1) Our Solution is a 3D Web-based Scalable and Multilingual Platform including object modeling, rendering, physics, and networking. We have used WebXR, WebAR, WebVR, WebGL, Javascript in tech side integration.
2) There is no need to download any heavy application or binary/ SDK, everything is on cloud.
3) We have applied for a Patent, trademark we already have registered with in India and South Korea.
4) Goal driven and like minded passionate team
5) Our solution is affordable and highly impactful to everyone
6) While completing our assignments, projects we can track their timings and completion rate and there is an increased user engagement with our platform.
7) Continuous performance improvement as we always provide them with assessment before using our platform and after the learning process and there is 75% increment when comparing the outcomes.
8) Educators and parents can also write to us with the feedback and surveys which we are taking in a timely manner to improve our platform for kids' perspectives.
9) For the global market we are reaching out to govt. and private corporations who already have the students, schools and after school based to expand and achieve our goals of innovation with partnership and collaboration.
We have conducted more than 10000+ Metaverse workshops for kids for social awareness and to develop their skills.
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Inputs: Our game based assignments and projects that is focussed on project based learning outcomes to develop the necessary skills among the kids without any burden. Technology like VR and AR plays a very important role in creating interactive and discovery based learning modules.
Activities: We are providing the various activities that focussed on STEM, Citizenship, Civics, Geography, Music, Arts, Game development, Coding and Storytelling. As per the educators feedback we continually create new activities to keep updating the student with current trends going all around the world.
Outputs: Students will create, explore and discover their imagination into reality and learn in a few seconds. They can explore their creation in AR/VR/3D/360 degree to interact and immerse themselves inside the learning environment.
Outcomes: They will learn real world life-long skill sets like critical thinking, logical and problem solving skills that makes them future-ready.
Impact: Educators, Students and Parents are getting the best adaptive technological solution that makes their life easier as the future trend is advancing continuously around the world that will lead with sustainable practices and that leads to increased equity in education and opportunity.
The core technology that empowers our solution are:
1. Virtual Reality: Discovering and exploring 3D creations in VR can add value to the learning experience and is a major motivation factor, as it enables students to get immersed in their creations.
2. Augmented Reality: Augmented Reality lets students project their own creations onto any plane surface in the real world, by looking through the screen of their device.
3. Metaverse: Metaverse gives a new dimension to the learning module by adapting it to fit the latest technologies and making it more engaging and interactive. This technology can be used to modernize the learning or as a complement to traditional teaching methods, by letting kids create virtual projects based on their learnings.
4. Learning Analytics: Follow your students' work online and observe how they handle the creation process, even in real-time from your teacher dashboard to track and measure their engagement and progress.
5. SpatialChat Communication: We have also provided the SpatialChat features (that uses WebRTC) in play mode where students all over the world can connect with each other and discuss the social issues and policies, their refinement and their perspective by live chats, screen sharing, and more engaging communication.
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6. Generative AI: Generative AI is used to scale the Metaverse solution so as the students will be able to generate the endless 3D models, environments, textures, stories and scenes from history, geography and civics to boost their learning on social responsibility, economics, and sustainable development.
These technological features will enhance the platform's ability to provide personalized and adaptive learning experiences to learners of all backgrounds and skill levels.
- A new business model or process that relies on technology to be successful
- Artificial Intelligence / Machine Learning
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- India
- Korea, Rep.
- Japan
- Singapore
- United Kingdom
- United States
- Vietnam
- For-profit, including B-Corp or similar models
These are the small steps which we follow to incorporate diversity, equity, and inclusion into our work culture,
1. We encourage our every employee to review, question, and analyze their own personal biases and assumptions.
2. Train our team that no one is an expert, but we are all a part of the continuous learning journey when it comes to respecting and embracing other team members' experiences and realities.
3. By providing them Agile training workshops, we promote team bonding, spur creativity and guidance to leverage technology guidance on actions for moving forward.
4. Provide fair opportunity for each employee by paying them based on their performance without any biasing for all roles and responsibilities. Also identifying the patterns and underlying root cause of the team members who didn’t perform well and provide them nesting opportunities for studies or training programs.
5. We encourage our team to share their feedback to get a better understanding of what’s going on in the market and current trends then plans for short-term and long-term strategies.
6. Celebrating all religious and cultural festivals and holidays to build awareness of diversity and foster greater inclusivity.
These will help to keep our Avidia Labs family motivated and also help them understand how the learnings tie back to broader company goals and future company success.
India is on the brink of an evolution in its education ecosystem. Without edu-tech, 2020-21 would have been a lost year in terms of education. We have chosen a blended B2C and subscription based business model with an average window size of $100 per year for a huge untapped market opportunity of $2.2 Billion USD in India alone.
For South Korea, we have chosen a blended B2C and subscription based business model with an average window size of $500 per year with a huge untapped market opportunity of $3.5 Billion USD in Korea alone.
- Individual consumers or stakeholders (B2C)
For financially sustainable we are mostly relying on the real time customers revenue for that we are reaching out with these effective go to market strategies like,
Social Media Advertising
Influencer and Affiliated Marketing
Events Awareness Camps for Parents
Workshops and Summer Camps for Kids
CodeHacathon in Schools
For global expansion we have decided to go with Collaboration & Partnership with education and/ or technology companies/ government bodies or hardware devices mobile phones, AR/VR glasses and Smart TV etc.
We have raised the pre-seed round of 100K USD till now with the traction of 50K and the monthly active users of 5000 with a retention of 45 minutes on our platform per day with the growing rate of revenue of 25% year on year.
Also, we have recently received a grant of $25000 from Meta and $21000 from the South Korean government to scale our innovation globally and to continue developing new features in our platform and pursuing its mission of promoting sustainable education through gamification and immersive virtual experiences.
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CEO
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CTO