Happy App
Happiness and mental hygiene are intrinsically linked outcomes derived from ones own Neuropsychiatry and Social Cognitive Behavioral (SCB) development. Through this lens, “learning behaviors”, along with their associated biological processes, should be considered, collectively, as a social determinant of health. Unfortunately, there are a multitude of factors that can influence (1) how we learn, (2) to what extent we can convert new information to knowledge, (3) how well does new information align with previously learned knowledge, (4) how does interpretation of knowledge influence our overall behaviors and (5) to what extent do those behaviors have an impact on global cognitive function, and (6) how does it positively contribute to an individuals mental wellness. My learning engineering solution can address the unique learning challenges of civic engagement through the use of artificial intelligence (AI); and by integrating a civic engagement curriculum into a Machine Learning (ML) algorithm, it can provide a framework of policy recommendations by which AI-enable tools should operate, thus creating, an industry standard.
The emergence of AI-driven Large Language Models (LLMs) can actually serve as a signal transduction mechanism for observing these “learning behaviors” on AI-enabled tools while serving as a large scale assessment tool to populate a model of healthy behaviors. In turn, the resulting model from the data can serve as a framework for AI-driven systems and products. Why is this important? The more we interact with digital devices, the less we interact with information in real world situations such as in traditional classroom teaching or on-the-job training. Increasingly, AI-driven digital tools serves as the medium by which we communicate with other people in order to learn and work. Concerns arise when that digital medium does not accurately interpret or contextualize data in an accurate or conducive manner in which we can definitively rely on its accuracy and veracity for critical decision making. If conveyance of behaviors, such as tone, can be lost via a simple written text message, what then are the implications when we apply AI technology to complex systems like medicine or jurisprudence?
Identifying patterns in “learning behaviors”, with the use of ML, can provide a holistic understanding of SCB development, identify inequities in citizen development, assist with the creation of targeted solutions and provide opportunities for early interventions. The same underlying neurobiological mechanisms of the decision making process can be replicated by AI with an SCB taxonomy that can interpreting behavioral data. Currently no such taxonomy exists, however, my solution introduces a theoretical classification system. These behaviors ultimately drive our biological systems towards abstract ideas such as job satisfaction and self-actualization (the fulfillment of one’s potentiality). Before self-fulfillment needs can be addressed, as defined in Maslow’s Hierarchy of Needs, a strong foundation of skills that address Psychological Needs must be built. Given that many of these needs are abstract and complex in nature (ie. Social Needs, Intellectual needs), it is my hope that my solution can quantify these variables in order to achieve data driven personal development and success.
The Happy App is a personal development mobile application and tracking tool designed to create a human-centric, purpose-driven experience while learning and working across web applications. Chatbot technology now provide a mechanism by which non-technical users can communicate with AI-enabled devices for the purpose of command execution or creativity. This is the first time in the evolution of artificial intelligence where laypersons can have a direct and meaningful interaction with digital products. Leveraging the ease by which technology-based solutions can be now be created, I seek to utilize AI for the purpose of studying human behavior using a supervised and unsupervised learning platform designed to operate within a gamified environment. The platform built upon this system is called “The Happy App”.
Through the users interactions within the application, via activities and skill tests, the in-game character “Happi”, begins to change and grow. Happi is actually an animated digital assistant designed to adapt to the user for the purpose of personal development, tailored specifically to the needs of the user. The needs of the user are defined by the data collected via the API and begin to populate a psychographic profile of the user. By providing direct insight about user behaviors, tracking and storing durable skills, mental stressor can be reduced by the application and allow more automations to be unlocked for the users. The incentive to continue using the application is that this technology begins to organize and automate their real world processes and activities. Over time, there is a slow reduction of distractions from overwhelming workload tasks and a reduction of excess environment stimuli in digital spaces.
Traditional classroom learning for most K-12 students occurs in a linear direction with skill building and pre-determined benchmarks for testing knowledge. Unlike traditional learning, the SCB skills required for civic engagement begin in early childhood (both in and outside of the classroom) and are carried into adulthood. These skills actually develop in a manner similar to the way adult learning upskilling, in an agile workflow structure along with reinforcement learning and contextualization within their own knowledge base. This system is designed to leverage the natural learning pathways we used in order to create our human intelligence. By targeting learning behaviors, the AI’s machine learning algorithm will engage with the user utilizing a large language model (LLM) to create system prompts. Unlike the popular 1990’s toy, the Tamagotchi, system prompt to care for the Happi character are, in fact, in-app notifications for tasks the user needs to address which have a direct, net positive effect on real world needs of the user. The more the user and the character grow together, the more complex the AI-behaviors become. In this way, the AI system, through the aggregation of deidentified data on the platform, the “intellectual capability” of the AI/ML model will become more reliable, thus more trustworthy when accomplishing tasks broadly across the user base.
The process of learning requires attention and focus. While the internet is a cheap, readily available source of information, business practices across poorly regulated technology minimize the capability this resource can provide for nearly every type of learner. Many, if not all, of the current social problems in the United States have a direct relationship to the data and information utilization from the web. Therefore, in order to create more positive neurological behaviors, we must approach optimization of human intelligence by targeting the process of learning itself. Happy App is designed to align AI-behaviors with those that do not cause cognizant dissidence in its users. In fact, the same model used to taxonomically classify the behaviors of the users is the same process employed by the recommendation algorithm when assessing the appropriateness of the data being presented.
As AI-enable tools and products become evermore present in our everyday lives, many ethical concerns become apparent, despite the complex understanding required to precisely articulate what is driving these concerns. Just as there are innumerable factors influencing SCB, there are innumerable factors that have the potential to detract from good mental health which has a direct link to cognitive potential and is an indication of future success. The goal is not to eliminate all of these noxious elements on the internet, but identify barriers, provide insight, refine critical thinking and decision making skills with a clearer understanding of information presented in a personalized comprehensive manner.
This educational tool targets the data input to automatically generate personalized educational responses for the use of self-driven learning and personal development. Through AI-assisted decision making, the creation and execution of actionable change can be enhanced, allowing users to gain core social-emotional learning skills and autonomy when choosing their best path forward on their educational journeys. The more complex the critical thinking task of the user becomes, more complex automations generated by AI become possible. This shows respect for individual intelligence by supporting educational equity, within the bounds of individual intellectual capability.
The over goal of the Happy App is to align natural human behaviors with AI tools users need in order to facilitate more meaningful interaction with information they need. By fostering a healthier and more cohesive internet environment, I hope to encourage self-directed learning through indexed paths of best-practices and reducing barriers that create digital information inequities. My solution is direct-to-learner AI-driven tool that progressively adapts to the user, and integrates more features and automation options as the needs of the user changes.
This solution allow AI to passively learn about the user, in order to provide a more personalized learning experience for the sole purpose of benefiting the user directly. Natural learning processes are targeted for the AI algorithm to understand the social cognitive behaviors of the user. This will pave the way for the model to be used as an early neuropsychiatric diagnostic tool and, hopefully, a non-pharmacological solution for Neuropsychiatric disorders.
- Provide access to improved civic action learning in a wide range of contexts: with educator support for classroom-based approaches, and community-building opportunities for out of school, community-based approaches.
- Concept: An idea for building a product, service, or business model that is being explored for implementation; please note that Concept-stage solutions will not be reviewed or selected as Solver teams
- Financial (e.g. accounting practices, pitching to investors)
- Human Capital (e.g. sourcing talent, board development)
- Legal or Regulatory Matters
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
- Technology (e.g. software or hardware, web development/design)
- 3. Good Health and Well-being
- 4. Quality Education
- 5. Gender Equality
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation, and Infrastructure
- 10. Reduced Inequalities
- 16. Peace, Justice, and Strong Institutions
AI-driven tool, Gamified AP, Machine Learning Algorithm using a theoretical model for taxonomical classification of learning behaviors.
Web browser
- Web crawling tools
- New navigational options to view search results with personalized recommendations
Security - end-to-end encryption
- Block chain security
- HIPAA compliment (Neuropsychosocial behavioral data is treated as medical data)
- A new application of an existing technology
- Artificial Intelligence / Machine Learning
- Audiovisual Media
- Behavioral Technology
- Big Data
- Biomimicry
- Biotechnology / Bioengineering
- Blockchain
- Crowd Sourced Service / Social Networks
- Software and Mobile Applications
- For-profit, including B-Corp or similar models
As the app develops and use of the platform increases, the user will have opportunities to personalize their Happi avatar with ethnocultural characterization allowing users to integrate lived experiences into the platform. Through self-identify of these diversity related characteristics, users are actually identifying additional variables by which we can better analyze inequities across the datasets. The Happy App is intended to gradually engage with learners in order to combat barriers to information typically provided through tradition web services. With the use of a web-crawler LLM feature, sites can be tagged for appropriateness to the user, have the accuracy of the information assessed which can then lead to a new generation of personalized recommendation algorithms.
The goal of the Happy app is to understand behaviors in a meaningful, quantifiable manner to which it can then aid in early recognition of cognizant dissidence between the user and the SCB database being generate by the model. Utilizing insight gleaned from other data, imported from other social platform and mobile applications, it is theoretically possible for AI to no only recognize less pervasive forms of cognizant dissidence, but even anticipate poorer outcomes and recommend solutions to curb behaviors before they become pathological. Through the use of a continuous data monitoring, the Happy App can provide support for users in near real time, decrease mental distractions, assist in the decision making process all while providing a means for the user to achieve personal development. By identifying unmet needs, we can improve the various components of our own intelligence over time. By this mechanism, the platform strives to be inclusive, as best as possible, of users with pervasive developmental disorders and NeuroPsychiatric conditions, with a focus on those that relate to attention, language utilization and cognition. More research will be needed to design a broader implementation plan alongside the product development in order to achieve these goals before the public launch of the product.
My business, Happy Laboratories, LLC was recently incorporated as an C-Corp, LLO. Currently under SAM.gov review to receive reward money should I win. This is a for profit business model but as we begin to population the model data, we will create a public/private partnership where the government my used the services at reduce cost
- Government (B2G)
my complete business plan was created when I incorporated my business. More details can be submitted at a later time.
I have been self funding while submitting my first Challenge submission for DARPA’s AI tools for adult learning. As a semi finalist we relieve additional resources for organizational development