LeVeL
We teach students the stuff schools don't.
The major problems that we’re solving are:
- Memory based learning methods are degrading childrens’ creativity and imagination.
- Every child is forced to stick to a standardised syllabus and their individuality and imagination are affected and anxiety and stress.
- Children are not taught important things like finance and stress management
Our solution is a revolutionary app, that will have :
1) Video modules
2) AR and VR modules
3) Gamified learning modules(Eg. Finance)
4) AI & ML integration
There will be modules on subjects like unlearning, creative exploration etc. that will help understand the learner better and the best way of learning for them
Using AI and ML, we will tailor specific XR/video modules and easy to do fun activities and games for the children.
Our app is for students between 5-18 years. Our app can be especially useful for children with anxiety and learning disorders. We aim to teach every student essential life skills that they wouldn’t otherwise learn at school like financial management stress management and learning how to learn through scientifically designed and validated modules. This will help them decrease their anxiety, become better learners and ready for the ‘real world’.
Our highly driven team consists of
1)Child psychologists
2)App developers
3)Teachers
4)Doctors
who are experts in their respective fields and are ready to put a dent in the education sector and make the lives of the future trailblazers better.
We have conducted surveys and market research to get to know the market well and understand the expectations of the potential users. Additionally, we have talked in person with children and their parents to get to know their needs in order to craft a better experience for them.
- Improving learning opportunities and outcomes for learners across their lifetimes, from early childhood on (Learning)
- Concept: An idea being explored for its feasibility to build a product, service, or business model based on that idea.
We are using AI and ML to tailor student specific learning modules which provides personalisation and XR integration makes the experience more immersive. Children with learning disabilities would benefit immensely from our platform.
We plan to impact the lives of up to 50,000 students by the next year and make learning fun and engaging for them. Nearly 50 percent of the students have anxiety caused due to improper learning and poor life skills. We aim to change that. We will help them through our app; the content of which has been produced and curated by experts. As a part of our commitment to the community, we'll be supporting 1 underprivileged student for every 2 subscriptions purchased.
We are using AI and ML, along with XR technology to tailor student specific learning modules and make the process of learning real life skills (from finance to stress management) fun. We are using XR technology to help the students visualize rather than just read.
- Artificial Intelligence / Machine Learning
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- India
We are currently working with a lab scale of 10 students to establish our current model. We plan to impact the lives of up to 50,000 students in the next year and make learning fun and engaging for them. We've pledged to support 1 underprivileged student for every 2 subscriptions purchased.
Although we are determined to reach our goal, come what may, one challenge that might slow us initially would be the financial aspect since we're 100% bootstrapped.
•MET league of colleges, Entrepreneurship Development Cell.
•INHS Asvini doctors and psychologists
Our platform has a subscription based model
The major source of our revenue would be from the in-app subscription although we will get some additional funds from organizations to conduct our specialized events.

Founder