Canar app
specializes in providing an educational experience through Augmented Reality to indulge both technology and the learning experience of a student to make it more fun.
Through a website and application, Canar aims to transform the routine in the educational process by providing the student with a distinctive interactive educational process through the use of augmented reality (AR) technology that allows the student to interact with the educational curricula completely and smoothly.
our solution uses the augmented reality technology to turn the raw text book images into into fun and interactive objects for students
our solution serves:
Students
It will change the way they are used to learn to fun way that makes them love the learning and understand it more and also make it possible to understand in any time and place
Through short quizzes in the app the students will measure their understanding also their teachers and their family will be able to view the student performance results.
Our team contains 6 people we started our idea together:
I am Danya Salameh: Business administration and project management graduate my role is marketing content writing
Randa Bahar:Finance- financial and measures risk
Ibrahim Harb: Business Administration- Team leader
Saja Attieh: Sales and Marketing
Diyar barham: computer systems engineer- technical part
Tariq Owda: computer systems engineer - technical part
we made a surveys with teachers
We went to a summer camps for students and made an activity to show them the CanAR app and we recorded their feedback and how they were excited about it
We took a feedback from a learning specialist in the ministry of education in our country
- Improving learning opportunities and outcomes for learners across their lifetimes, from early childhood on (Learning)
- Pilot: An organization deploying a tested product, service, or business model in at least one community
it changes the way students learn to a new way that uses technology to make it more fun and understandable for students.
our goal for the next year is to get more than 15 students and more than 3000+ user to enrich the content in order to expand
the main technology that we use is AR augmented reality
- Virtual Reality / Augmented Reality
- West Bank and Gaza
currently we serve: 4 schools and 120 individual
we have financial barrier because in the this phase that we are in we spent most of the financial on the technical enhancements on the app, but we need to spend money in order to let our idea get to more people through our marketing plan and to continue updating the content in our app
we don’t work with organizations yet
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revenue model through:
B2B: schools and learning centers fees
B2C: single user fees
B2B: individual and institutions that support learning development