Digital Entrepreneurship and Education Platform (D.E.E.P)
1. Poverty - 41% of Africans live below the poverty line of $1.9/Day. 1 in 3 Africans is poor i.e. 422 Million Persons.
2. Hunger - 60% youth unemployment rate in Africa i.e.
3. Unemployment - 40% of Africans are youths i.e. 15 - 24 years old or 226 Million.
4. Social-economic disparities and educational Inequalities - 1 in 5 children between ages 6 and 11 are out of school, 1 in 3 youths (12-14 years) lack access to basic education.
5. Social Vices - 80% of social vices cases are caused by poverty.
6. Skills Gaps - access to entrepreneurship, business and vocational, and digital skills.
Developing and Delivering entrepreneurship and vocational education to the Digital Doorsteps of young populations using social media and friendly technology.
Portfolio 9 uses social media platforms like Facebook, Instagram, Twitter, and Youtube to deliver entrepreneurship education and vocational skills to underserved and unserved populations.
Portfolio 9's Digital Solution entails creating Digital Learning Delivery Vehicles (Classrooms) and hosting them on social media platforms - making it attractive and easy for young people to learn effortlessly since they constitute a critical mass of social media users.
The solution offers access in two variants - 1. Basic or Standard 2. Premium. The premium service requires deploying digital payment services (STRIPE-PAYSTACK) and tying them to our Learning Rooms on Facebook or Whatsapp or Telegram.
Solution Targets
1. Low-Income Young Earners
2. Micro Enterprises (Youth-led)
3. Households (mostly young women-led)
4. Students Running Small Businesses (SRSBs)
5. Young Business Hopefuls (aspiring youth entrepreneurs)
6. Artisans in School (Rural and Urban)
Methodology
Portfolio 9 targets and delivers entrepreneurship education and enlightenment to young people who are active on social media platforms.
We have a mixed team of over 200 instructors, subject-matter specialists, educators, and volunteers. We have a diverse team with various units specially structured to handle specific learning and mentorship endeavors. The strategy is to teach bankable and attractive skills or vocations in the community and to have an instructor for each and every possible skill.
Since learning is mostly digital, we have developed easy-to-learn training tracks and self-paced tutor-guided learning methodologies that will guarantee easy assimilation and facilitation.
- Facilitate meaningful social-emotional learning among underserved young people.
- Scale
For ecosystem partnerships to co-create vocational and entrepreneurial learning solutions and co-implement them
- Public Relations (e.g. branding/marketing strategy, social and global media)
Development and delivery of entrepreneurship solutions to the digital doorsteps of Economically Disadvantaged Populations (EDPs) using Social Media Platforms (SMPs) and friendly technologies.
1. Reach 1 Million youth by 2022 and help them set up and formalize youth-led enterprises
2. Reduce poverty levels and unemployment
3. Reduce social vices’, youth restiveness and shore up youth participation in economically rewarding activities.
4. Reduce skills shortages, particularly for women and youths.
5. Reduction in informality (massive transitioning from informal to formal enterprises and paving way for participation in regional/global value chains and markets)
6. Reduction in economic emigration from Africa to other parts of the world
7. Establishment of a more responsive Micro, Small, and Medium Enterprises (MSMEs) sector that leverages the entrepreneurial strengths, systems, and structures of the poor people at the BOP to drive more rapid and robust economic development.
LONG TERM IMPACTS ON ENVIRONMENTAL SUSTAINABILITY
- Mobile Business Development Services (MBDS) for provision of On-the-Spot BDS, Business Clinic Services, and On-site Training Services in any location, using customized articulated vehicles (trucks).
- Creation of Women-owned Micro Enterprises in Nigeria (WOMEN) as a Business Membership Association (BMO).
- Expansion of flagship support programs - ‘Find Me, Feed Me’ and ‘Find Me, Fund Me’ (FMFM).
1. Number of trainees, trainers, and training (women, youths)
2. Number of Training Tracks MODULES developed (vocational and digital)
3. Number of Online events held (daily, weekly, monthly, and yearly)
4. Number of Businesses formalized (registered)
5. Number of Mini-classes, Master-classes and mentoring sessions
6. Paystack Links generated
7. Content Calendar
8. Playbook and content calendars
9. Mentoring pairing
10. Open learning sessions per quarter
11. Number of Requests for Business Development Services (CACREG, Business Plan Writing Requests)
THEORY OF CHANGE (ToC) FRAMEWORK
OUTCOMES - POSITIVES (% APPLYING THE 80:20 RULE)
1. EMPLOYMENT/UNEMPLOYMENT
2. POVERTY/WEALTH CREATION
3. BUSINESS FORMALIZATION
4. ACCESS TO SKILLS ACQUISITION AND UTILIZATION
5. GENDER INCLUSION AND MAINSTREAMING (ACCESS TO ENTREPRENEURSHIP)
6. DISPOSABLE INCOME
7. ACCESS TO FINANCE
8. ACCESS TO NEW MARKETS
9. ACCESS TO WORKSPACE
10. ACCESS TO TECHNOLOGY
9. PUBLIC POLICY
10. SECTORAL IMPROVEMENTS
OUTPUTS - GOALS, AND OBJECTIVES (IN NUMBERS)
1. Number of trainees, trainers, and training (women, youths, the less privileged)
2. Number of Training Tracks MODULES developed (vocational and digital)
3. Number of Online events held (daily, weekly, monthly, and yearly)
4. Number of Businesses formalized (registered)
5. Number of Mini-classes, Master-classes and mentoring sessions
6. Paystack Links generated
7. Content Calendar
8. Playbook and content calendars
9. Mentoring pairing
10. Open learning sessions
11. Number of Requests for Business Development Services (CACREG, Business Plan Writing Requests)
ACTIVITIES - DESIGN, DEVELOP, DELIVER, DRIVE IT
1. Design and develop Training Needs Analysis (TNA)
2. Design and develop Trainer Needs Analysis (TNA)
3. Design and develop Trainee Needs Analysis (TNA)
4. Design and develop instructional/learning materials/training modules
5. Identification and selection of target beneficiaries
6. Identification and designing of Volunteer Needs Analysis (VNA) and programs
7. Design and Develop Volunteer Program Implementation Plan (VPIP)
8. Screening and selection of Volunteers and instructors
9. Design and Development of settlement systems and links
10. Sensitizations and awareness creation on entrepreneurship
11. Scheduling posts
12. Development of content calendars and playbooks
13. Design and deployment of POLLS, FGDs, TESTS
14. Design and Development of activity schedules and timetables (daily, weekly, monthly, and yearly)
15. Scheduling of meetings and other events
16. Design and Develop INSTRUCTORS capacity building programs
17. Plan and host online, offline and volunteer-aided events
Social Media technology
Digital Payment Services/Platforms
Community KYC Solutions
- A new business model or process that relies on technology to be successful
- Audiovisual Media
- Big Data
- Crowd Sourced Service / Social Networks
- Internet of Things
- Software and Mobile Applications
- 1. No Poverty
- 2. Zero Hunger
- 5. Gender Equality
- 8. Decent Work and Economic Growth
- 10. Reduced Inequalities
- 17. Partnerships for the Goals
- Nigeria
- Ghana
- Nigeria
- South Africa
- Ukraine
- United Kingdom
- United States
- Hybrid of for-profit and nonprofit
women
youth
students
teams and sub-teams
doubling as moderator and instructors
Our business model is mirrored off blue-chips like UBER, JUMIA, and AIRBNB. We engage INSTRUCTORS who teach various entrepreneurship tracks and deliver vocational learning to our members at a service charge of an 80:20 ratio. This means that value is given, content is NOT stored and every stakeholder is happy.
The model has been sustained for over 3 years now and it has been very successful.
- Individual consumers or stakeholders (B2C)
1. Paid classes
2. Rental of workspaces
3. Business Registration services
4. Member registration and subscriptions
We have received funding from Facebook and Global Giving under the Facebook Community Accelerator Program (CAP).
We have used the funds to set up and drive the following initiatives that will sustain the community:
1. Training Facility that is rentable to the public for use all year round
2. E-Learning Portal for running PAID classes
3. An income-generating KYC Solution that profiles and screens members of the community for a fee.
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Founder
Co-founder