Hexlibrium
We are bridging ancient teachings with modern technologies by connecting the human design framework with robots programming skills in which the players can learn technical skills connected with human behavior.
A blockchain game based to create a educational business model community. The players can earn while they learn programming skills by following the advice of the ancient oracle the guides then to follow a path connected with the own hologenetic profile
It servers all players interested in to learn programming skills but specifically young people in the phase of intellectual development between 7 and 21 years old.
I myself stated to do my prototypes very early specifically with 7 years old and in my whole life I worked as a professor in some Ed-tech companies and universities.
- Enable personalized learning and individualized instruction for learners who are most at risk for disengagement and school drop-out
- Growth
This project is open source we are looking for network, developers and partners to bring Hexlibrium to the next level
- Business model (e.g. product-market fit, strategy & development)
By bridging intellectual skills with a emotional path guided by ancient technologies in a save environment inspired in the math of sacred geometry theory.
We aim to lead a new approach to build responsibility metaverse based in the physiology of the I-ching
Amount of players that find a way to match with the right hologenetic profile collected before
We are taking advantage of the Buckminster Fuller world game to provide a mindset of abundance by creating a world inspired in his theory called Synergetics in which every asset uses the engineering of Tensegrity.
We are using Unity 3D as game engine, blockly interface to programming, hologenetic framework to profiling, human design to identify compatible players and blockchain network to provide a wealth economy.
- A new application of an existing technology
- Ancestral Technology & Practices
- 4. Quality Education
- Portugal
- Brazil
- India
- Hybrid of for-profit and nonprofit
By profiling the gamers we are able to connect then though our unique skills that bridges the life`s work, vocation and culture
Marketing place by provide a environment to buy and sell game assets also getting players to have passive income based in the Polkadot network
- Individual consumers or stakeholders (B2C)
By implement a tokenization economy based in the upgrading learning skills
Samsung = 21k
Iapmei = 22k
Polkadot = 5k
Filecoin = 4k
Revenue = 5k

Systems analyst and developer