Kids Maker Lab
Access to quality early S.T.E.M education.
59% of 4-year olds – or six out of every 10 children are not enrolled in Pre-K learning and Even fewer are enrolled in the highest-quality programs, like S.T.E.M (Science, Technology, Engineering, Math).
Without access to quality early S.T.E.M education, African-American and Latino children, and children from low-income families, are far less likely to be prepared for the future.
The most critical years of learning begin at birth. During these early years, kids are capable of absorbing more information because the brain grows most rapidly in the first few years of your child's life.
That is why we’re big believers in every child having access to quality early S.T.E.M education.
We create S.T.E.M (Science, Technology, Engineering, Math) products and learning programs for Pre-K to K children.
With the development of our unique S.T.E.M products, we've created an easy, fun, and creative way to teach pre-K to K kids S.T.E.M (*Science. Technology. Engineering. Math) anywhere in the world. Our products will fundamentally contribute to their knowledge on innovation, culture, inspiration, curiosity and creativity.
With our Augmented Reality S.T.E.M app, we will enhance the learning experience for kids. We guarantee a one-of-a-kind Virtual and Augmented learning experience.
For example, with our augmented reality 'S.T.E.M' learning flashcards for toddlers, parents will be able to scan the image on the A Card for ATOM or the R card for Rocket, and that will bring it alive to enhance the learning experience for their child.
Kids will not only learn the letter "A", and the meaning of ATOM, but they will also see ATOM in motion directly in front of their eyes that will create an out-of-this-world AR experience. Now they can associate A with ATOM, and ATOM with reality.
With our products and app, every child will have access to quality early S.T.E.M education.
Customer: Parents and Teachers
End-User: Pre K to K kids
6 out of every 10 children are not enrolled in Pre-K learning and Even fewer are enrolled in S.T.E.M.
Without access to quality early S.T.E.M education, African-American and Latino children, and children from low-income families, are far less likely to be prepared for the future.
We're giving every underserved child the opportunity to level the playing field in learning Science, Technology, Engineering, and Math.
Kids Maker Lab was founded by marketing and tech entrepreneurs Andre and Thuy Kay, after the birth of their son Parker.
Armed with a newfound perspective on life, their passion to provide the best path to success for their son and other children born in a digital age, grew exponentially. An important and burning question would drive their foray into creating Kids Maker Lab: “Who will be responsible for making sure our kids – Jayden and Parker – are supported, nurtured, and given the proper knowledge, resources, and skills needed to survive the future technological and digital revolutions?”
To answer that key question, they researched the historic, contemporary, and potential future attributes of the traditional systematic learning methodology. They did not find answers convincing enough to satisfy an appropriate direction for their vision of next-generation learning. The current education system is still based on a formula developed centuries ago. Andre and Thuy were convinced they needed an approach that goes far beyond the memorization of knowledge, one that is tangible, fun, and exploratory. A shift in the process that would bridge the gap between traditional classrooms and learning how to build the future and solve global problems through curiosity and creative literacy.
Andre and Thuy quickly realized they wanted to lay a foundation that would inspire kids to embrace their inner maker, enhance their problem-solving capabilities and explore self-discovery. Kids Maker Lab encourages kids to get their hands dirty, fix things, break things, and have a lot of fun doing so! A focus on the tools and processes needed to nurture ingenuity, foster curiosity, and creativity in children; however, is just the beginning.
- Enable personalized learning and individualized instruction for learners who are most at risk for disengagement and school drop-out
- Growth
Our goal is to help re-engage 1 million underserved kids get access to S.T.E.M (Science, Technology, Engineering, and Math) learning products and experiences. So these three things are very clear to us:
1. We need to revolutionize the way kids learn.
2. If we can do it for our kids, we can do it for other kids.
3. We need help doing it
This is why we're applying to Solve.
- Product / Service Distribution (e.g. expanding client base)
With our Augmented Reality S.T.E.M app, we will enhance the learning experience for kids. We will guarantee a one-of-a-kind Virtual and Augmented learning experience.
For example, with our augmented reality 'S.T.E.M' learning flashcards for toddlers, parents will be able to scan the image on the A Card for ATOM or the R card for Rocket, and that will bring it alive to enhance the learning experience for their child in augmented or virtual reality.
Kids will not only learn the letter "A", and the meaning of ATOM, but they will also see ATOM in motion directly in front of their eyes that will create an out-of-this-world AR experience. Now they can associate A with ATOM, and ATOM with reality.
We are paving the way for tomorrow's innovators, scientists, and engineers with cutting-edge STEM education. We aim to help one million underserved kids get access to S.T E M learning products so they can have access to the same learning opportunities as other kids.
A recent study revealed that a shocking 60% of American students do not have access to quality STEM learning opportunities, and 50% of American children are not proficient in math and science by the 8th grade. Kids Maker Lab strives to help close the learning gaps for underserved children and youth. We will ensure that all children have an opportunity to thrive and succeed. Our learning products are different than traditional educational approaches because it provides an integrated, hands-on learning experience that engages students in problem-solving and critical thinking. The foundation they need to compete in the global economy.
Augmented reality, Virtual reality, and the Metaverse.
- A new application of an existing technology
- Artificial Intelligence / Machine Learning
- Blockchain
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- 4. Quality Education
- United States
- United States
- For-profit, including B-Corp or similar models
Our team is built on diversity, leading to 50% being black and 50% being women.
We will sell our products, in addition to proprietary Videos, Virtual, Augmented, and Mixed Reality software and hardware. Our market size is 4 million kids per year, and by 2032 that would be a total of over 52 million kids. Our goal is to get to 1 million kids in that same time period, which is ONLY 2% of the market. We want to help 1 million kids become makers and problem solvers by 2032 through our business.
- Individual consumers or stakeholders (B2C)
Selling products and services.
We have already started generating revenues from the first phase of the product.