Finnish Education Solutions
Play and game based pedagogy in early years language learning
We have field tested the solution in Rural Malaysian schools with almost 2,000 children in 3 years pilot programs. A case study and impact study available.
Participating children self expression, collaboration and especially english language skills has shown to improved a lot compared to control group.
Program is combination on mobile game and ready lesson plans supported by teacher training program to introduce play based pedagogy in pre- and primary schools.
Main learning theories utilised in program:
●Communicative language teaching
○Focus on communicating by using the language
●Lev Vygotsky
○'zone of proximal development’, scaffolding
○learning as a social process
●John Dewey: learning by doing
●Stephen Krashen: affective filter
●Hermann Ebbinghaus's memory research
○Spaced learning is based on Ebbinghaus’s research
Pedagogical approach:
●Flipped learning
●Spaced learning
●Student centered
●Play based
●Immersion
●Digital tools & gamification
●Scaffolding and modeling
- Strengthen delivery of STEM and 21st century skills for learners to effectively build work readiness
- Thailand
- Malaysia
Communication skills, especially in English language, enable the rapid upward social mobility. Mastering English language also enables engaging more contents from Internet and developes critical thinking skills
We are aiming to rural folks who lack of 21st century skills and English language proficiency making it very difficult to uplift their livelihood out from poverty.
We are introducing new modern way to make children active learners and enjoy the learning process.
- Growth: An initiative, venture, or organization with an established product, service, or business model rolled out in one or, ideally, several contexts or communities, which is poised for further growth
Founder and CEO, Petri Karjalainen
- A new business model or process that relies on technology to be successful
It combines gamified learning with ready lesson plans - individual learning with learning in groups.
Yes. With several thousand beneficiaries
Dynamic mobile game connected to backend. Game content downloaded from backed for further progression and learning data recorded for analysis.
Even this is a game based solutions is designed to be used in elarning institution as core part of
The whole program has been designed so any teacher can provide language learning. They don't need to be proficient in the English language themselves.This why this can scale fast and large.
- Learners to use in classroom
- Learners to use at home
- Teachers to use directly
- Teachers to use with learners
- Used in public schools
- Used in private schools
- Used in ‘out-of-school’ centers
- Other education system actors
- Children & Adolescents
- Rural
- Urban
- Poor
- Low-Income
- Middle-Income
- Communication, collaboration, and networks
- Educator training and capacity building
- Platform / content / tools for learners
We are engaging third party institutions to de the impact study when the budget allows
We aim to engage 10,000 children in Malaysia and 1,000 in Thailand, only depending of available funding.
- Financing
So far our programs in Malaysia and Thailand has been funded by foreign sponsors, local foundations and philanthropists. We are trying to build up a more sustainable funding model for long term.
Finnish Education Solutions Sdn Bhd was established by encouragement of local Malaysian education officers in order to bring in the best practices and methods from Finland to Malaysia.
- For-profit, including B-Corp or similar models
In Malaysia 2 full time and in Finland 5
We are well connected to education stakeholders in Malaysia and they would be willing to expand the initiative provided there is funding available.
Long track record in startups from zero to exit.
Larut Matang Dan Selama Education Disctrict Office inPerak, Malaysia. Co-organising the program in 31 if their schools.
Penang Math Platfrom: organising the program to local low income families sponsored by individual sponsors.
International Islamic University of Malaysia: organising the program as part of their post graduate student's "play based pedagogy" course and community service project to teach local poor children and "learning by doing" for the Uni students