Unicodemy
The global technological and gender gaps make visible a situation in an era where digital transformation impacts the lives and work of women. It also offers women economic opportunities in areas such as e-commerce and flexible work arrangements. Nevertheless, digital technologies can widen the gender gap, if women lack some skills that are needed for some jobs.
For example, in Bolivia, from 2010 to 2015, only 1,500 women graduated with a Science, Technology, Engineering, Arts and Mathematics undergraduate degree compared with 3,500 men.
Girls in low and middle-income economies such as those in Latin America are particularly disadvantaged in developing digital and computer science skills.
The gender gap is evidently growing, so the development of new initiatives is important for new generations.
Girls need an education that equips them with STEAM skills to solve real-world problems. Our approach presents an introductory computer science education for girls on an interactive 30-hour coding bootcamp, featuring cartoon characters and an engaging storyline, has the potential to transform STEAM education.
Education-minded parents with 10–18-year-old daughters
- Offer training and flexible curriculum in hard (technical) and soft (social and interpersonal) skills, preparing people for the work of the future
We serve under-resourced girls in Bolivia and in a near future across Latin America and the Caribbean to help them develop the necessary coding and problem solving skills to access good jobs, better opportunities.
- Pilot: An organization deploying a tested product, service, or business model in at least one community.
We selected the pilot stage because on 2020 we ran our first successful cohort with 901 girls in 9 cities in Bolivia.
- A new business model or process that relies on technology to be successful
Results from our latest research showed a 55% increase in confidence level in technology-related problem solving and a 66.4% increase in confidence level in computer science knowledge after participating in Unicodemy. Data analysis also shows that the participants connected strongly with Codi. Particularly, 54% affirmed that the storyline motivated them to complete, and only 4.3% reported the content be too difficult to follow through. This shows that it is possible to involve girls in computer science fundamentals through multimedia storytelling.
Unicodemy has a learn live online ed-tech platform.
- Software and Mobile Applications
We are in the process to create team exclusively to identify privacy and security issues and also set priorities since we work with minors we know that privacy and security is very important for us.
- Women & Girls
- Low-Income
- Middle-Income
- Bolivia
- Canada
- China
- Costa Rica
- Panama
We are currently serving 269 girls and we served to date 1700 girls and we'll be serving 100 000 girls in the next 5 five years.
Unicodemy is in the process of designing more books in the Looking for the Unicorn series. In the current two books we have written so far, we touched on the topics of tackling self-doubt, servicing the community, saving the environment, asking for help, disrupting the status quo and overcoming obstacles by breaking down problems into digestible steps. We will incorporate themes such as navigating a world powered by artificial intelligence, upholding humanity in the face of digitalization and more in the upcoming books. Concurrently, we will also launch a Zebra series to educate our target audience on zebra companies, which are social enterprises which seek not to disrupt but to adapt.
Our book is now available in Spanish and being translated into English at the moment. We aim to have it translated into Chinese, Korean and Japanese in the next five years after modifying the content to suit local taste.
We are measuring our progress collecting data from each participant before and after their participation in the program to finally portray it on a poster paper.
- For-profit, including B-Corp or similar models
Full-time 5
Part-time 4
We have worked in similar initiatives together and separated before.
We are a women-led initiative.
- Government (B2G)
Our team is currently looking for mentorship and networking opportunities to help us scale our project.
- Business model (e.g. product-market fit, strategy & development)
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
Currently we are exploring a couple of business models but we would like to learn from other experiences. For us is also important to know what would be the best way to measure the impact of our project in a long term not in a short term as how it is right now.
We would like to partner with organizations that are related to education so we can set goals together to educate more girls with digital skills and corporations who are part of the tech industry,
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