Fundamentor
Global Top 10 program in Education Gamification for cognitive aptitude & life skill development in school students
Students worldwide are battling academic rigour daily. Hpwever, academic achievements are not enough for long term career success. Career success requires life skills such as leadership, communication, effective decision making, problem solving, creative thinking and collaboration.
These skills, though necessary, are rarely given any importance during a student’s formative years.
These skills directly related to a student’s cognitive aptitude elements such as Quantitative, Aptitude, Verbal ability, Data Inference and Creativity.
Research shows that majority of students lack in cognitive aptitude; thus seriously impacting their long term career success prospects. Cognitive aptitude can be best developed till age 20 through regular practice.
To solve the students’ problem of lack of cognitive aptitude & life skills, Fundamentor application was launched in 2015. The gamified online application has been developed by Paratus Knowledge Ventures Pvt Ltd. Fundamentor has more than 25000 users. This will help teachers, educators and schools improve children's cognitive aptitude
Fundamentor’s Vision is to use gamification and technology to make cognitive aptitude development program available to a million plus students by 2021.
Fundamentor’s details are available on www.fundamentor.com and on attached videos
- Introduction to product: ""
- How to use the product: “”
Fundamentor’s features are aimed at its 3 stakeholders: students, parents and school
- Students:
- Time: Application requires usage of 15 minutes a day; 4 times a week
- 150+ modules every academic year covering Quantitative, Verbal, Inference and Creativity or QVIC
- Benchmark Score: 4 annual QVIC aptitude tests
- Gamification: Points can be earned and redeemed. Badges can be earned and displayed. Leaderboard to monitor progress
- Technology: Fun learning platform enabling anytime anywhere usage convenience
- Adaptive: Program adapts to a student’s learning needs
- Fun: Animated fundamental videos and games
- Parents:
- Cost: The annual cost for the program is < $20 per annum.
- Analytics: Regular updates are provided on student’s progress
- School:
- Non-disruptive: There is no disruption to academic curriculum Analytics: Comparison of students across subjects, sections, schools
- Educators fostering 21st century skills
Our solution is innovative as we use concepts such as gamification, machine learning, online rewards and redemption to increase motivation and drive positive user behaviour. It is application of existing technology and processes to develop like life skills and cognitive aptitude in school children
Fundamentor is web based application which is structured like a game and uses an inbuilt machine learning engine to personalize the program for every individual and adapt it to his or her learning speed make it highly effective in terms of learning outcomes. Technology is integral as
1. Web/Mobile application: can scale and give a consistent and uniform learning experience
2. Machine learning & Analytics driven: can personalize and adapt for the learners level making it highly effective
3. Gamification: Makes learning fun, leading to increased motivation for self learning and adds to the effective learning outcome
The solutions goals over next 12 months are threefold: to scale to 100,000 users, to expand to middle east and ASEAN regions and using it for assessment and development of employability skills at the graduate level
Fundamentor’s Vision is to use gamification and technology to make cognitive aptitude development program available to Million+ students by 2021. we are looking at 50% of the users being in the rural and low income space
- Child
- Urban
- Rural
- Lower
- Middle
- Middle East and North Africa
- East and Southeast Asia
- India
- Singapore
- United Arab Emirates
- India
- Singapore
- United Arab Emirates
Our solution is a web based solution and we will use the school networks well as the Internet to reach out to the users for customer acquisition. Retention is based on gamification and content. The solution gets deployed over internet and also through local servers
25000 users have signed up . It a mix of to school sale, through school sale and direct to customer sales
In 12 months we expect to be serving 100,000 users and 1,000,000 users by 2021
- For-Profit
- 5
- 3-4 years
We have expertise in learning & development, machine learning, user experience and business development
We are for profit and have a per user subscription model. We have been able to expand over the past 3 years through reinvesting the profits into the business. As we own the IP of our product and gross margins are greater than 50%, we are positioned well for long term profitability
We are constantly looking for new challenges and new opportunities to learn and expand. Solve will help us to get access to relevant mentorship and a highly attractive US market
Fundamentor brand recognition is a key enabler for our success. Solve can help further enhance Fundamentor brand. It can also help us to improve our machine learning capability. An added advantage will be access to US market. We have used our awards such as Facebook India Innovation Challenge and UKTI Tech Rocketships awards to open new revenue avenues. MIT Solve will also enable us to look at new revenue streams
- Peer-to-Peer Networking
- Connections to the MIT campus
- Media Visibility and Exposure
- Debt/Equity Funding
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