IT as atransformative tool in education
Digital solutions have a strong role to play in the learning environment and how students interact with educators and access learning materials. By building integrated Digital IT systems/ solutions, student with the right devices and computers have the ability to maximize learning.
Learning materials accessed online securely will enable learners enjoy the learning process at school, transit and home hence ease in completing course works and assignments.
This calls for advanced IT systems and Networks to be installed as an enabler for success, besides building quality classrooms to facilitate learning
Growth
Increase the engagement of learners in Remote, hybrid and physical environments, including strategies and tools for parental support, peer interaction and guided independent work.
This calls for setup of hosted solutions to host learning materials, security and access rights
Students, Educators and Parents
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
There needs to be an alignment between the hosted content, access network, access rights and content rights management, besides ensuring that the right study environment is available when students are at school
- Scale: A sustainable enterprise working in several communities or countries that is looking to scale significantly, focusing on increased efficiency.
The solution has already been tested and implemented in many countries e.g. Europe , USA, Australia et. al
- A new business model or process that relies on technology to be successful
Using innovative tested solutions to solve world problems
- Artificial Intelligence / Machine Learning
- Audiovisual Media
- Behavioral Technology
- Big Data
- Biotechnology / Bioengineering
- Blockchain
- Crowd Sourced Service / Social Networks
- GIS and Geospatial Technology
- Imaging and Sensor Technology
- Internet of Things
- Manufacturing Technology
- Materials Science
- Robotics and Drones
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- Women & Girls
- Pregnant Women
- Infants
- Children & Adolescents
- Elderly
- Rural
- Peri-Urban
- Urban
- Poor
- Low-Income
- Middle-Income
- Refugees & Internally Displaced Persons
- Minorities & Previously Excluded Populations
- Persons with Disabilities
- 4. Quality Education
- 7. Affordable and Clean Energy
- 9. Industry, Innovation and Infrastructure
- 10. Reduced Inequality
- 11. Sustainable Cities and Communities
- 17. Partnerships for the Goals
- Uganda
The solution targets more than 2,000,000 people.
[17,000,000 plus in five years]
It depends so much on the level of network coverage and network quality, besides the ability of the learners and participants to have the right tools for access
Alignment to the UN indicators (SDG's).
- For-profit, including B-Corp or similar models
The Solution will require at least 22 people for its successful implementation and delivery directly, with more than 20 part-time staff and contractors
The skills and knowledge required to implement the solution is in line the competence level of the team, with the core team having more than three years in their competence domains
By having an open policy especially in relation to gender equality, diversity and inclusiveness. Increasing the number of women senior management roles and ensuring that the have access to the right training needs
- Organizations (B2B)