Hexlibrium
We are committed to providing a gamification process to help students create a disciplined path to support a lack of motivation to acquire new skills through a 3D game.
In which we intend to deliver a framework capable of connecting people with specific goals, creating a fertile environment for students by the possibility of building scenarios also delivering tools for partners to teach courses using real-time technologies such as video, text and audio.
In this proposal we are providing a way to connect five areas of study (mindfuness, art, science, design and engineering), this way the student can see how things are connected using a specific approach, using this methodology the user can program one of the mascots using music and drawing for example.
It could create a sophisticated 3D environment for people to collaborate and connect with others with common proposals using a human design approach.
Most of us live in a sense of separation where we grow up with these belief systems that everything in this world is in some box or this reality is built from building blocks, in this sense our kids are really unmotivated to learn things that there is apparently no connection between them. Thus, our cognitive capacity is limited to approximately 15% by listening, 25% by seeing and 75% by doing and we only reach our maximum potential when we propose to teach. In this sense, we are creating collaborative rather than competitive games, in which we can substitute the hunger to win or fight for something outside of us for the sense of teaching and collaborating, something that we must recognize that the real challenge lies within each one of us.
We are providing a digital environment service in which students and institution can play with digital assets to deliver microlearning-based courses and classes using video, text and audio support.
In this context, the game exists in a story about the colonization of new planets in which players must travel across dimensions to meet their upcoming partners.
The game itself is built on three levels, the first is the social network view where players can connect using a human design approach. The second is the vision of the planet on which the player walks the surface here he can develop strategy skills as he faces challenges to build a sustainable world based on obtaining resources and building infrastructure using a robot as a mascot that will help him build the scenario, the robot in this case is the means in which the player programs the instructions; the third level is about viewing the platforms built on the planet, where users can enter the interior of buildings and access digital content, solve challenges and attend classes.
There are three specific levels to implement the story, two ways to connect the target audience and one way to impact the new teaching and learning dynamics.
The game universe is built in three perspectives as a graphic theory, we can see dimensions as a social network, the surface of planets as a dendrogram constituted by a set of rules and inside the planet as a database for sharing content.From this perspective, we can connect three different public goals.
On the one hand, we have children with enormous potential to use their imaginations to unravel our own way of accessing information within the game. On the other side we have scools / institution that need a way to engage people in an immersive setting to deliver our content. On the third side is the common player who wants to develop strategies to build a sustainable world in this reality.
All users have the help of two pets that guide the player along the way.
The first of these is a magical turtle (representing immanent reality), which specifically provides 4096 possibilities to deliver one of the 384 lines of advice and 64 four keys for the player to access the content, also 6 directions in space and two directions in time. This set of rules helps the user
The second is the robotic turtle, which provides a set of tools to help the user build the planet. The turtle has exactly eight tools that can be combined to build platforms and five ways to connect some collected tokens to create new materials.
In the interface, the user will play with two joystics that involve the process of improving hand coordination, in which the combination of these two joystics is an input to combine a set of keys to unlock the lesson
We are doing that creating a set of rules in which, the player arrive in
a ordinary world just looking for get know new people, so in this way
eventualy the player is gonna find some gifts on the way that require
attention, each gift is protected by a code and for solve the code the
player should to find exacly two keys, in that path to find those
artefacts the player should to talk with people or follow the advices
from a litle turtle that is gonna show the way, once the player are able
to open the gift they is gonna get in new challenge to looking for chrystal to open up gates to have acess to new dimensions.
The story it self exist in context of multidimensional universe, in which each dimension is described as a dodecahedron geometry, in this view the players can see the astrologiacal zodiac signals in one of those 12 faces of the sky.
Inside each dimension theres nine planets thats represets the phases of the game, each planet represents one of those nine disciplines and in the surface of the planet the player can experience the sensation of colonize this new planet by constructing infrastructure and build new technology.
On the surface of each planet theres a set of geometries thats describe the most efficient geometry to build a sphere, the hexagonal geometries is made by a set of combination of eight different scenarios that could represent nature, buildins or technology and the pentagonal geometry represents those 12 gates to transport between dimensions.
In this microuniverse the dimension represents the personal enviroment of the player in whitch it is a abstration where the game work as a social network by connecting the dimensions the player can make new friends.
Each phase cointain a set of rules to challange the player to live a
especicly loop in which they can follow the steps to learn new skills conteined inside the discipline
Inside of each room theres a space that could a classroom, theres is the tools that the player could whatch class and interact with the teachers.
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
We are creating a methodology based on sacred geometry and systems thinking approach, in which we relate the entire tokens as: disciplines, assets and contents based on geometrical dynamics.
Thus we have 5 support areas (Mindfunness, Science, Design, Art and Engineering) with 4 practical applications within the game (programming, music, drawing and dance).
In this scenario, the rules that drove the game mechanics are based on one of the oldest humanization books in I-ching, which provides a framework for dealing with the laws of nature and mental archetypes.
- Pilot: An organization deploying a tested product, service, or business model in at least one community.
We are in a phase of connecting with partnerships, we are adapting the game to provide a web platform for some companies to sell our courses within the game that the game already offers: video, text and audio support for companies to teach in real time, for example.
We are currently offering micro-courses in this format for students of a FabLab here in Porto, we are applying a course with 5 based areas (Mindfuness, Science, Art, Engineering and Design) and 4 areas of practical application (Music, Drawing, Dance and Programming).
The next step is to create an entire world based on synergetics and tensegrity structures where all stackehooders can see each other playing on a surface of planets. Also, all of the game's geometries and features are connected to the areas mentioned above.
- A new application of an existing technology
HXLIBRIUM is a self-knowledge game created to develop new skills, build competence and stimulate attitude.
The game was created to encourage cooperation activities and experience sharing, which enables the improvement of motor, social and logical reasoning activities.
In this universe, each player will be challenged to walk their own path, whether to train with new courses and have fun accepting the challenges of two small mascots, who will guide them along their journey
The challenge exists in a scenario of intergalactic expansion and colonization of new planets, in which the experience is lived in three dimensions, where players, companies and institutions can connect to new people, like a social network, expand their strategic vision through challenge of creating new sustainable planets with life support to receive other users and acquire knowledge through courses created by partner companies and institutions.
- Ancestral Technology & Practices
- Artificial Intelligence / Machine Learning
- Biomimicry
- Blockchain
- Imaging and Sensor Technology
- Internet of Things
- Children & Adolescents
- Rural
- Peri-Urban
- Urban
- Minorities & Previously Excluded Populations
- 4. Quality Education
- Brazil
- Portugal
- Bahrain
- Brazil
- Greece
- Hong Kong SAR, China
- India
- Portugal
- Thailand
we are testing with 12 people, than we are planing to scale at least for 5000 people in the next year by using some network already build by some partners.
We are using the 4.7 target: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all with the
By 2030, ensure that all learners acquire the knowledge and skills
needed to promote sustainable development, including, among others,
through education for sustainable development and sustainable
lifestyles, human rights, gender equality, promotion of a culture of
peace and non-violence, global citizenship and appreciation of cultural
diversity and of culture’s contribution to sustainable development
- Hybrid of for-profit and nonprofit
Vinicius De Moraes Nascimento, Full-Time
Mariana Leocádio, Half-time
Rafale Alves, Full-time
Leandro Rafael, Half-time
Chateaubriand Almeida, Half-time
João Miro, Half-time
Mariana Leocádio, Programmer. Robotics master's student with Electrical Engineering degree and experience in programming and electronics has skills related to organization, problem solve and hard coding also competence to be self-disciplined and work as teams management.
Vinicius De Moraes Nascimento, Game design. Robotics master's student with systems analysis and development deegre also some mechanics/electronics courses. He has experience with product development and system designer. Has been working as a teacher and techical leader in technical universities have some skills related with meditation pratices, sound healing therapy and human design.
Rafael Alves, Game programmer. With Systems analysis and development deegre and experience in web development also with competences in mechanics and electronics
Chateubriand Almeida, Designer. With Architecture and art director degree with expenrince in game development, interface and education with skills in leadship
Leando Rafael, Web developer. Computer science student with experince in gaming social networks and skills related with design and music.
We are people from different countries: Brazil, Portugal, India and we are working with partner friends in Bahain, Hong Kong and Thainland.
We also have a girl (Mariana) as project manager and the aim is to build a world with a more feminine touch that will be portrayed in the design and using a girl character as the main character.
- Organizations (B2B)
Since my childhood I have been developing my own prototypes, most of my electronic and mechanical inventions come to my mind in my teenage years. In this sense, since childhood, we are born with this enormous creative potential to bring new solutions to this world, we just need to know how to open our channels to obtain this incredible universal knowledge that already exists in the entire myth of humanity.
So, as a teacher, I've been developing methods and tools to show how disciplines are connected in some way and creating technology to help the human experience through robotics, IoT and clean energy generation solutions.
In the last three years I left everything behind to live the experience of traveling the world without money. On this journey, I decided to give up control and put total trust in my intuition to live unexpected experiences in which I made a beautiful trip to 10 countries. This magic started happening at some point when I decided to turn my travel experience into a game at which point I started playing the ancient oracle the legendary I-ching as a guide to make in every decision. So this story started at Athens airport when I missed a flight to Budapest and arrived in Thailand just following the rules of I-ching and still here when I was trying to translate this experience into a game =)
- Human Capital (e.g. sourcing talent, board development, etc.)
- Business model (e.g. product-market fit, strategy & development)
- Financial (e.g. improving accounting practices, pitching to investors)
Human capital in terms of talent to strengthen the team to deal with AI and Blockchain technology,
Business model to drive the idea to positively reach as many people as possible
Financial to support the startup, especially in this initial phase, as we are currently sharing all resources
We will be grateful to be part of an educational organization, in this way our startup can be a hub to share digital content in this 3D web environment.
In this sense, MIT is already our source of inspiration, as we are using the app inventor framework within the game, and adding new forms of programming such as music and drawing, for example.
- Yes, I wish to apply for this prize
It seems compatible with our proposal because we are dealing with ancient technology
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- Yes, I wish to apply for this prize
We are part of a collective community in Thailand that do activities related to meditation and help support schools
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
We feel that we are in the right way to apply AI in that gamification process, but right now we are starting the first steps to play with machine learning.
- Yes, I wish to apply for this prize
AI technology is an amazing paradigm where we can learn from each other, in that sense, as humans we need to be aware of what kind of content we are feeding our minds to teach machine learning algorithms. In that sense, we're trying to describe the entire worlds as a graphical theory, so we can manipulate scenarios just like point clouds
- Yes, I wish to apply for this prize
We feel qualified because we can add new perspectives to STEAM methodology by applying this new approach methodology, based on some perspectives of human design, which we think include more emotional and intuitive skills in this way that we are seems a way to connect Art, Design, Science, Engineering and Mindfuness thought from the I-ching point of view.
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Systems analyst and developer