UniteAR
- UniteAR Kiosk is an augmented reality based experiential learning kit that includes a tablet with offline access. The global pandemic disrupted everything including our conventional classroom-based education.
- Students possess more than average digital literacy than most of the educators or learning providers acquired. They need a high-level interactive system where they play with knowledge or information.
- The conventional direct class-room sessions may not work out with the post-COVID-19 world. Space or physical infrastructure is no more relevant. All that matters is the presentation of ideas or concepts which can make the students involved and interact. In this way, no other technologies work better than augmented reality.
- The solution will let the learner scan prescribed textbooks and get access to videos and other materials that help explain the content they are trying to learn. UniteAR Kiosk uses advanced computer vision technology to enable image recognition.
India is one of the largest “connected” counties in the world with 55.3% of internet users, hilly areas, and other remote locations are still a challenge for the service provider to connect. As per recent reports, more than 40% of students did not have access to digital learning devices due to lack of internet access, and financial constraints. UniteAR is trying to provide access to AR-based experiential learning to students living in remote areas of India by working with NGOs, state, and local governments. In this post-pandemic age, students from cities,and urban areas will be able to access online classes and digitized formal education. In rural India students with a lack of experiential learning will be falling behind as they compete with others This gap will always create educational inequality in society due to the lack of financial stability for a large number of the population in the nation.
The plan is to provide subsidized tablets, or mobile devices to students with the UniteAR software installed
UniteAR Kiosk is an award winning AR platform specifically designed to enable experiential learning to students living in remote areas with low to no internet access using a tablet, recycled smartphone or their own mobile device. The presentation of ideas or concepts is enhanced with the platform. The solution will let the learner scan prescribed textbooks and get access to videos and other materials that help explain the content they are trying to learn. According to various studies, 90% of the students can focus on a topic for only 10 to 15 minutes. The solution will replace the traditional approach of teaching by introducing innovative illustrations of concepts. In an AR classroom, the students can scan certain elements from a book and receive a text, video, audio or any other useful information. For instance, some historical information about certain events or places, fun facts, visual 3D models would help students in attaining a wider perspective of topics. This makes every abstract content easier to understand. UniteAR Kiosk uses advanced computer vision technology to enable image recognition. Computer vision technology can integrate both spatial and temporal attention, and that helps to process and analyze information faster.
The students in remote villages of India are facing severe difficulties while the world widely adopts a digital-based education system. More than 70% of rural India does not have internet access. Most of the people living in those areas are from socially and economically backward communities. They cannot easily relocate to urban or semi-urban areas due to various reasons including their financial stability, social and cultural differences, and geographical adaptation issues. The children of these underprivileged parents are depending only on the free education provided by state governments. The pandemic changed the way the education system works, and classrooms are relocated to google meet or zoom. The students from rural areas are not able to access those platforms due to the lack of internet connectivity. Even if the situation may not continue for a long time, lack of digital literacy is going to affect these children's life and career a lot. UniteAR Kiosk can reach them through partnerships with state government, NGOs and other ed-tech companies. Our product can help them to learn their subjects as per the curriculum without internet access. Experiential learning can enable them to learn concepts without conventional teaching, and they can attain good scores as well.
The advancements of AR in many sectors, augmented reality learning assures new tools to the students to visualize subjects, complex concepts and enable them to acquire the practical skills. The goal is to deliver the wealth of learning resources to offline communities across India.
- Enable access to quality learning experiences in low-connectivity settings—including imaginative play, collaborative projects, and hands-on experiments.
During the pandemic the teaching through video conferencing tools is quite a drastic shift. The current students who are born after 2000 have been exposed to a more enriched and media-saturated world, even if there is no internet, other sources like television channels changed the way they process information. These students cannot excel academically with the older teaching methodologies .The challenge faced is the difficulty in learning from online classrooms by keeping them focused and attentive. This applies to students with and without internet access. They believe in things that they can experience, at least virtually. UniteAR Kiosk can resolve all these challenges with experiential learning.
- Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
More 40000 Educators and students from 170 countries across the globe are already using UniteAR.
UniteAR works business to business to model, and it's a SaaS platform, organizations can directly subscribe solutions online in monthly or yearly plans.
More than 100 top institutions across the globe are leveraging the potential of AR with UniteAR.
We would like to reach out to the underprivileged students from remote areas across the globe with our solution.
We believe that AR enabled learning system can create an impact and remove all the inequalities in the current educational systems.
- A new application of an existing technology
- UniteAR Kiosk works with the aid of advanced computer vision technology, and it works in offline mode as well.
- The solution is innovative in the way it works, especially it enables multi-sensory information gathering and processing. The time a student spends on various contents can be captured and analyzed at any time. This information can be used to make changes in the contents, and that way progressive learning can be enabled.
- The solution can continue to be used in classroom teaching as well, and students can do collaborative learning and critical thinking at the same time. Each student can become the best version of themselves.
- The solutions can be delivered in both offline and online versions.
- Our solutions can helps students from rural areas of Indian and other developing countries to get quality education in an interactive way, students can explore the learning materials and subjects themselves and create their own perceptions without the conditioning of the current education or social systems.
- Interactive experiential learning through AR can leverage the potential of students to experiment and invent.
- Augmented reality market is projected to grow from USD 6.12 billion in 2021 to USD 97.76 billion in 2028 at a CAGR of 48.6% in the 2021-2028 period.
- Artificial Intelligence / Machine Learning
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- Children & Adolescents
- Rural
- Poor
- Low-Income
- 4. Quality Education
- 8. Decent Work and Economic Growth
- 10. Reduced Inequality
- India
- India
- United States
- Currently we have 50,000 users from across 175 countries.
- We want to make a direct impact to 10 million students who are under privileged.
- Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.
- We will ensure to provide quality education to the students from rural areas, especially those are not able to access digital devices and internet.
- We will help educational systems to encourage students to complete their formal education with experiential learning.
- For-profit, including B-Corp or similar models
28 full time members, 15 members are in development and R&D, 2 members in creative and testing, 2 members in marketing, 4 members in sales and support, 3 members in operations and finance.
- We're among the very few companies in the world to develop a proprietary AR engine which is the core for any scalable AR products.
- We have developed complete technology stack in house required for the solution.
- Ours is one of the most affordable solutions globally in this space.
- Our core values follows a commitment towards equal opportunities among the team.
- At present, we have higher woman to men ratio compared to other companies in our place.
- We have a strong commitment towards diversity, equity and inclusion irrespective of our growth phase.
- Organizations (B2B)
- MIT solve is the right platform for us to leverage the potential of our solution that helps to educate underprivileged students across the globe.
- MIT Solve is a global program with a potential for us to reach globally and create an impact.
- Through MIT partnership, we will be able to have access to mentorship to take our solution globally.
- We will get more access to capital and partnerships to scale the solution.
- Human Capital (e.g. sourcing talent, board development, etc.)
- Financial (e.g. improving accounting practices, pitching to investors)
- Public Relations (e.g. branding/marketing strategy, social and global media)
- Product / Service Distribution (e.g. expanding client base)
- With MIT solve, we will be able to get expert mentorship, especially in scaling our solution and reach globally.
- We would also hope to work with global leaders and influencers who can create an impact in the field of education.
- Our solution is suitable for any developing and under developed countries and through partnership with MIT, we can get access to the targeted audience.
- We want to get associated with MIT faculties who are visionaries and have a deep understanding about how we can make quality education accessible.
- We want to partner with MIT initiatives such as MIT Teaching & Learning Lab, MIT Open Learning.
- Yes, I wish to apply for this prize
- Our solution is primarily focusing on providing quality education to the students from rural areas of India (Initially), later we want to expand to other countries with education inequalities.
- Our solution can helps students from low internet connectivity or financial constraints to effectively excel in academics and complete their formal education at their own convenient space.
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
Yes, we want to be considered.
- Yes, I wish to apply for this prize
We want to be considered for AI for humanity prize, since we're are leveraging the deep tech and democratizing it for solving real world problems, like educational inequalities.
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution