F4rm School: Philippines
We recognize that technology is the future and access to technology is a privilege, a privilege we want to democratize. F4rm is committed to solving the deep-rooted public education crisis in the Philippines by investing in the creative technology education of the most underserved through a project-based summer program. Together with our global network of mentors, we will create a program, provide the tools and resources to teach the skills and critical thinking that will empower the future of kids (k-12) from low-income families & underserved communities to become leaders and innovators in their own communities. The program is a curation of specially designed workshops in the intersection of arts, sciences and technology (STEAM) to create holistic future leaders in the community using creative computing, gamified practice and project-based learning. Our solution scaled globally can enhance public education and accelerate learning to create multiplied opportunities for the most underserved communities.
The backbone and foundation of the development of our country is education.
Here is the current state of public education in the Philippines: total enrollment of K-12 in SY 2019-2020 in the Philippines is 27.7 Million, 81% (22.4M) of which is enrolled in the public school system, 4 Million unenrolled out-of-school youth in 2021 due to the pandemic.
The reality of public school education in the Philippines due to poor education funding & investment from the government are deteriorating quality of education, high dropout rates, underpaid, understaffed & overworked teachers, shortages of books & tools, widening social divide and mismatch of skills to relevant careers.
The government has been allotting between 2-4% of the annual GDP to education for decades. UN recommendation is 6%. The Philippines did that only once this decade in 2020 due to the pandemic. Despite this increased government budget in 2020, the education crisis has become dire due to the already poor public education infrastructure that is unprepared to handle this situation. Covid-19 further exposed the weaknesses and limitations of our educational system.
Through capacity and community building, F4rm aims to build a school that supports the development of our students’ technology education. With our community of global mentors, we will design a unique 12-week summer workshop composed of STEAM workshops and build a strong network of mentors for our students even after the program. We will bring this program, the resources, tools, quality educators to an underserved community in the Philippines chosen in partnership with a local nfp.
There are five labs where workshops for the different ages stem from: Computing, AI and Robotics Lab (Coding a Virtual Robot), Immersive Lab (VR Game Design), Future Earth Lab (AI for Oceans), Art Hacking Lab (Future of Music Tactility) and Digital Citizenship Lab (Designing an Unbiased AI). By the end of the program, creators will produce a final project that solves a problem in their home, personal life or the community.
We are investing in K-12 students for this first initiative to start them early in their most formative years. We hope that students develop critical, holistic, creative and sustainable relationships with technology and can use programming concepts, immersive experiences and AI literacy to solve problems in their communities.
The Philippines is the 12th most populated in the world and roughly 40% of them are under 18. Within that population are 20 million people under the poverty line. Due to extreme corruption in the Philippine government, the education system is poorly funded. F4RM will serve kids ages 6-17 years old in an underserved community in the Philippines.
The founders of F4RM, Ariana and KC, grew up in Manila and they have seen these challenges first hand. Having spent their years in an institution which molds women to become an agent of social change, they are both exposed to socio economic issues at a very young age. As an example, they spent their highschool days going to underserved communities of Baseco, Tondo, building houses under the “Gawad Kalinga” charity. Every exposure and immersion trip, they have seen the challenges and unfortunate situations of families striving for a living with just less resources.
With the F4RM founders' resources and network built in North America - US and Canada, along with their abundant and strong network in the Philippines, they could pull people and resources to give more to the underserved communities in the Philippines. There are more than 12 million capable and talented Filipinos overseas and among those are people who are uncertain on how to give back and help the country without going through the government funded charity or organization. So, F4RM is creating an avenue for Filipinos overseas to give back to the community without the need to let go of their life overseas. It could also be seen as a reverse brain-drain method. The F4RM already has a good amount of Filipino-Americans and Filipino-Canadians volunteers who are willing to put the time and effort to inspire and share their knowledge as mentors.
Our mentors are: 1. An Aerospace Engineer of Blue Origin. She believes in STEM education and a big advocate of aerospace and engineering education especially for girls and young women. 2. A social impact entrepreneur. Her passion lies at the intersection of technology and human behavior, helping design products and programs to solve real world problems for real people. 3. A flight dynamics software engineer at NASA Johnson Space Center creating simulations to support NASA’s Artemis lunar missions.
The F4RM STEAM education will provide a meaningful connection to young adults and will inspire the youth that there’s a place for them in the future. Living in an environment with very limited resources could limit the knowledge and imagination of the people. The founders are prioritizing holistic and practical education to bridge the gap of real world demands vs. skills and technology available.
- Enable access to quality learning experiences in low-connectivity settings—including imaginative play, collaborative projects, and hands-on experiments.
Technology advances everyday and still the current education system is not catching up with these changes and the method of teaching hasn't changed either. Add up the socio economic problem of a developing world, the gap in knowledge is growing. There would be less people able to fill in the demands of a high tech future. This is where F4RM comes in, it’s a solution to the multifaceted global poverty problem. F4RM helps connect the fortunate and the underserved by providing kids a holistic education, access to abundant technology, and cultivate much needed STEAM skills to build an equitable future.
- Prototype: A venture or organization building and testing its product, service, or business model.
We have identified our execution plan including organizations we will potentially collaborate within the Philippines. We are currently in our fundraising project this summer 2021:raising old devices, donation from Filipinos abroad (US and Canada) as well as monetary fundraising.
- A new business model or process that relies on technology to be successful
The government has a lot of work to do and reforms to make in order to solve the public education crisis in the Philippines but we recognize that we the community can take impactful action now. We have the power to gather our networks, communities and resources from all around the world to help in alleviating the public education crisis.
As Filipinos ourselves who left the country to pursue a better access to quality of life, we recognize that is our natural responsibility to give back to our home. Reverse the brain drain. Invest in the future of our home. Invest in the education of the people. The systemic problems in our country will not end until we all participate in rebuilding and creating opportunities for those who need them the most.
Our solution is innovative as it tackles two solutions and answers two problems, (1) use the opportunities gained by highly skilled professionals who have accumulated training and skills from working in a different country (brain drain) and (2) funnel back those gains/investment to the public education of our home (education crisis).
- Ancestral Technology & Practices
- Artificial Intelligence / Machine Learning
- Audiovisual Media
- Imaging and Sensor Technology
- Robotics and Drones
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- Women & Girls
- Children & Adolescents
- Rural
- Poor
- Low-Income
- 4. Quality Education
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation and Infrastructure
- 10. Reduced Inequality
- Canada
- Germany
- Philippines
- United States
- Canada
- Germany
- Philippines
- United States
Serving: For the Pilot study, we will be running the F4RM labs in summer 2022 with 30 participants in the course of 12 weeks. We focus on the quality of the education we will provide.
Projection: If F4RM only operates during summer, it will be an estimated 150 students in one community over the course of 5 years. F4RM is looking to operate to different communities simultaneously.
Our key performance indicators are quantitative and qualitative.
Qualitative:
1. Inspiring the kids to take STEAM careers;
2. Create meaningful connections within the community (facebook and discord);
Quantitative:
1. We will run a culminating activity to gauge their understanding on the topics presented.
2. Before and after survey to understand their level of knowledge
- Not registered as any organization
Full-time staff
1. Ariana Louise Villegas
2. Karen Christine Adviento
Lab mentors and speakers:
1. Riza Wold
2. Florina Gobel
3. Patricia Vicente
(also refer to answer who does your solution serve)
Ariana, also called Ari is an art director & visual designer born and raised in the Philippines. She spent 7 years in New York working in the fashion, tech and creative industries. Working as an in-house product & brand designer for a tech start-up, her work is currently used by Netflix, Twitter, Facebook, Slack, Nike, Kickstarter & MIT.
Her artworks and graphic design have been published in Nylon
Magazine for the digital daily columns. She loves conceptual human-centered work and impact-driven projects.
She has produced & organized grassroot fundraisers for the amazon
rainforest in Brazil and Covid-19 front liners in the Philippines.
Currently, she’s based in Berlin where she is working and studying -
XR (Augmented Reality), Computer Science for Artificial Intelligence
and Deutsch.
KC has a passion for Data Analytics, Data Science, and
Artificial Intelligence. With over 10 years of experience in the
technology industry, she wore multiple hats from programming to
architecture. Most recently, she's running programs under Audit, Risk
Management, and Compliance in a Digital Marketing agency in
Toronto. During her free time, she indulges herself in researching on
ethical AI. She's a graduate candidate for Masters in Information
Management Systems at Harvard.
She is also the leader of People of Color Employee Resource Group
(ERG) at her current workplace and co-founder of Filipin@s in
Technology Ecosystem (FITE). She speaks four languages: English, Filipino, French, and Spanish.
The founders are people of color and we've endured the hardship of being a second class citizen in North America and Europe.
Inclusion: We want to give opportunities to different minority groups especially our fellow Filipinos.
Equity: We will be providing knowledge that usually comes with price tag to communities that are victimized by excessive corruption.
Diversity: We want people who are fortunate enough and willing to volunteer to be part of the solution.
- Individual consumers or stakeholders (B2C)
To become part of the Solve.MIT community
- Business model (e.g. product-market fit, strategy & development)
- Financial (e.g. improving accounting practices, pitching to investors)
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
Business model: F4RM's business model is not matured yet. They would want to be self-sufficient and not rely on out of pocket donations from individuals. They are looking into bridging a partnership with several organization's corporate social responsibility program which are aligned with their manifesto.
Financial: F4RM wants to promote transparency in grants and donation for all its operation. Also, they would need guidance on how to balance their books.
Monitoring & Evaluation: Better tracking of KPIs and KORs (Key Objective Results). F4RM needs help on measuring intangible impact to present to stakeholders
1. Resource of tech networks.
2. MIT faculty of professionals and alumni.
3. NASA, BlueOrigins, and space technology.
4. Harvard alumni - Harvard Club of the Philippines
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- Yes, I wish to apply for this prize
F4RM founders are women and the volunteers for the labs are women. F4RM would like to show that women can pursue a STEAM career and be successful to it. F4RM is looking to enrolling the same number of girls and boys. The program will be led by women.
No
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- Yes, I wish to apply for this prize
F4RM is providing STEAM education to underserved communities of the Philippines. Here's the details of our labs
Computing, AI & Robotics Lab
All about computing, AI and robotics.
Example workshops:
Coding a Virtual Robot
AI for Oceans
**SHOWCASE sessions with experts - Boston Dynamics
Immersive Lab
All about the use and innovations in XR.
Example workshops:
VR Game Design
AR uses in global industries
Future Earth Lab
The climate crisis is the biggest global threat and we think that it is important to amplify this issue in this camp and allow creators to learn how technology and computation can help solve this problem.
Example workshops:
Future of Food
Bio & local farming
AI for Oceans
** NASA, Deep space food!
Art Hacking Lab
Explore and express art: music, performance art & visual art with computing/programming.
Example workshops:
Future of Music Tacticality
Performance Arts
Future of Sound
Digital Citizenship Lab
Becoming a future leader means knowing how to be responsible for technology. We want the creators to critique and have an open discourse about both the magic and demise of tech to design a better future. This lab can be facilitated by activist-educators specializing in creative activism using technology.
Example workshops:
Biased & Unbiased AI
Futurist & Inclusive Thinking: Native Digital Literacy