DL-LR
Through our solution, we intend to bridge the digital gap the current pandemic has inflicted on the learning society, and provide equitable learning opportunities to those who don't have access to quality educational content, mainly because of financial and technological constraints.
The website will function as a host for curated educational content created by subject experts from corresponding fields.
The website video section will consist of lightweight videos ranging from 3-4 minutes, and subject materials resources will be provided on bundle and single low-cost subscription methods. Apart from this career mentorship program from real-time industry professionals and professors would be an additional service considering student's future interests.
Increase the engagement of learners in remote, hybrid, and physical environments and provide equal opportunity and accessibility to quality learning resources.
Our website provides quality education to everyone irrespective of their background, gender, community, etc., Our goal is to reach more than a million students and provide the best and proper education.
More than 35 million students from rural communities cannot get access to proper education.
1. Create a strong mentor base consisting of expert teachers, especially in STEM subjects for this time period.
2. Establish a database of curated content and videos
3. Provide educational materials and other resources virtually.
4. Provide Career mentorship to students and create exposure.
Our current target population comprises students from rural areas/communities, who have moderate to poor network connectivity and basic technology, to pursue their path of learning undisrupted, especially in this pandemic, that has created a digital divide.
Many poor communities face difficulties in getting a proper education, whose children are forced to do labour jobs thus denying them of their opportunity, and creating a mindset that cripples them from thoughts of pursuing education. Providing them with quality education could improve their standard of life, and it is also a means to stop child labour.
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
It is a non-monetary solution, that focuses on engaging and nurturing young learners who have been denied access to quality education just because they have been limited by technology and financial support.
- Concept: An idea being explored for its feasibility to build a product, service, or business model based on that idea.
We wanted to explore all avenues of improving and providing an equitable classroom environment, either real or virtual, and we have found the current solution to be the best fit at the moment, which we are willing to develop further.
- A new application of an existing technology
- The main concern of content acquisition is addressed by minimizing the time of video lessons from several minutes to a maximum of 3-4 minutes.
- We are using IoT and advanced web development systems to make learning effective.
- We primarily target unprivileged students irrespective of their gender and community.
- Our initial focus is on high school and college students pursuing STEM education, and the scope of the solution is bound to be stretched to other fields as well.
- We are focusing on the blue ocean market to reach a high number of students.
- Artificial Intelligence / Machine Learning
- Internet of Things
- Software and Mobile Applications
- Women & Girls
- LGBTQ+
- Children & Adolescents
- Rural
- Poor
- Low-Income
- Minorities & Previously Excluded Populations
- Persons with Disabilities
- 1. No Poverty
- 4. Quality Education
- 5. Gender Equality
- 17. Partnerships for the Goals
- India
- India
As we are in the conceptualisation stage, our solution currently doesn't serve anyone.
However, we expect to serve about 1 million in one year and 5-10 million in five years, in India alone
We measure based on the number of students subscribed to our startup. We would assess the reach of this technology by measuring the ratio of the number of students from different diverse groups and penetration rates in rural communities.
- Not registered as any organization
Student Ideators: 4 (Inclusive of Team Lead)
All our team members are current college/university students from science and engineering fields. We are experiencing the current system of education, and this experience makes us fully aware of the pros and cons of the educational field, especially in India.
Each of us has had moments in our educational career where we wanted to change a particular aspect of the system but did not have the tools or platform to do so.
With Solve providing such a platform, we have come together to collate our thoughts and ideas towards making education more accessible, the first step in improving any system.
It is this unique aspect that we believe, makes us well-suited to deliver our solution.
- Individual consumers or stakeholders (B2C)
- Solve can help us to help millions of students in urgent need of educational support
- We believe Solve can provide us with the tools we need to carry out the aforementioned point through technical resource persons and support.
- Business model (e.g. product-market fit, strategy & development)
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
- Product / Service Distribution (e.g. expanding client base)
- Technology (e.g. software or hardware, web development/design, data analysis, etc.)
- Yes, I wish to apply for this prize
- Yes, I wish to apply for this prize
- Yes, I wish to apply for this prize
Our solution's sole aim is to deliver equitable STEM education to people from poor and rural communities having moderate or poor network connectivity.
We believe that the support we could receive from this prize will help us to create the website, penetrate through poorly-equipped communities, and offering every student their basic right to education
- Yes, I wish to apply for this prize
Yes.
In the future roadmap of our solution, we aim to engage each learner in remote areas to create an interesting and interactive learning experience.
Through the technologies of AI and Machine learning, we intend to create a curated experience for such students, on less demanding hardware and technology.
After all, education is the primary tool that has brought humanity to this stage of evolution. We believe we could use this prize to channel our efforts towards equipping more people with this tool
- Yes, I wish to apply for this prize
In the future roadmap of our solution, we aim to engage each learner in remote areas to create an interesting and interactive learning experience.
Through the technologies of AI and Machine learning, we intend to create a curated experience for such students, on less demanding hardware and technology.
After all, education is the primary tool that has brought humanity to this stage of evolution. We believe we could use this prize to channel our efforts towards equipping more people with this tool
- Yes, I wish to apply for this prize
Our solution's sole aim is to deliver equitable STEM education to people from poor and rural communities having moderate or poor network connectivity.
We believe that the support we could receive from this prize will help us to create the website, penetrate through poorly-equipped communities, and offering every student their basic right to education

Aerospace Engineer