Simplix Education Platform- Children's
Simplix Educational Platform children in primary and secondary school can improve their skills through activities such as association, pairing and storytelling with images, sounds, text or voice. In addition to working on any computer, cell phone or tablet.
At Simplix, in a couple of minutes it is possible to mount accessible audiovisual boards through Key-X, in order to work with students and patients with intellectual disabilities, attention deficit, speech difficulties can also use this facility
Designed to give autonomy and fluidity to the communication of children's.
To improve the performance of the students that realize activities with the Simplix software
With this, the quantity of visual stimuli of the equipment is significantly reduced, helping to keep the person focus and facilitating the symbols’ identification, the understanding of the tasks and the results of its interactions with the software.
Compatible with any Android smartphone or tablet.
All children deserve a quality education, and yet far too many children in primary and secondary school , drop outs boys and girls, disabilities are left not left behind. With the use of technology, we step up our efforts to enable children with to fulfill their real potential. When children with Covid 10 disrtuptions are left behind they may never reach their full potential, and We are happy to have developed this Inclusive Education Initiative Solution, so we can make inclusion the norm and provide every child with the same opportunity to go to school, learn, and succeed in post covid age.
We use Assistive Device and Simplix Educational platform that primarily works as a keyboard and a mouse brings digital accessibility to children in primary and secondary Schools by providing innovative tools for accessing computers, learning and communicating. Combined with our educational platform, is a set of hardware and software tools that allow boys, girls and individuals with fine-motor coordination and intellectual disabilities to efficiently use computers and mobile devices for communicating, learning, gaming and living with greater autonomy even using eye blinks or slight body gestures. We solve the problem of people with ability and mild disabilities that are unable to use computers and mobile devices due to motion limitations or lack of fine motor coordination. The innovation of our solution resides in its design, built to fit a wide variety of motion limitations while being compatible with any computer (and even smartphones and tablets) without requiring any software installation at all.
Schools: Our solution provides endless possibilities for improving the learning process of students with disabilities. Our solution offers several ways of using a computer or mobile device for writing, playing games, attending computer-assisted lessons and much more.
Allows the inclusion or rehabilitation professional to easily create as many objects set as desired, by just dragging images and sounds from your computer directly to the software window
People will buy the product to empower a person, making way for him or her to use computers and mobile devices by him or herself. We give them confidence, autonomy, privacy and, in many cases, a compelling new way of communicating with the family and other people.
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
Our Solution has different kinds of customers: some of them are childrens also and or their families, some are health and education professionals, and some are institutions like rehabilitation clinics and schools. Our Solution brings for these people lives, and for those who live with them, the universal desire commitment to building a people-centered, inclusive and development-oriented Information Society. Where everyone can create, access, utilize and share information and knowledge, enabling individuals, communities and people to achieve their full potential in promoting sustainable development . We have to start educating these kids inside schools immediately.it can be done with technology.
- Prototype: A venture or organization building and testing its product, service, or business model.
We are experiencing the impact on the people who are part of the project, on the people who benefit from the project, on the community around these people, and especially on their future.
The public education system, our educational program provides greater visibility, accountability, publicity and admiration by the general public, government schools.
we have established collaborations with Clinics, Rehab Centers, Associations, Public Schools and many others. We also carry the co-creation Relationship because our customers can create their own activities inside our educational Platform and by doing that, they are contributing to their growth and ours too. We can better our product because of this action. We can also share their creations with other users around the world.
- A new business model or process that relies on technology to be successful
Lack of literacy, numeracy and cognitive development, sometimes allied to ability, covid 19 disruption, dropouts and motor skills, impact the future with diseases, disabilities and the future of work.
We want to empowers children with ability and intellectual disabilities to develop their skills and individualities by providing innovative Assistive-Technology tools that together with a unique inclusive educational platform for school inclusion, changes the way and the hard time that children with disabilities face school, greatly increasing the possibility that they will be self-sufficient in the future. We understand that there are cases that are more serious, but we need to remember that in each person we find different skills. With our solution it will be possible to start the most assertive interventions in early childhood. When we change the life of this child, we also change the lives of his family and the community where they live. This is how we will really integrate them in society!
- Audiovisual Media
- Internet of Things
- Software and Mobile Applications
- Women & Girls
- Children & Adolescents
- Persons with Disabilities
- 4. Quality Education
- 8. Decent Work and Economic Growth
- 10. Reduced Inequality
1.1000 Students Exsisting
2. 3000 in one Year
4. 4000 Students, Teachers and Professional
The quality of the implementation and training, through the analysis of reports and surveys answered by the participants.
- The evolution of knowledge and skills acquired and developed by people with disabilities, TGD and high skills, assisted with the resources of the Educational Program.
- The attitudes and motivations of the professionals involved with the Project and the people served, in relation to the work developed with the resources of the Educational Platform.
- Nonprofit
we are a team of 8 members. All are full time.
Rakesh Lingappa Director
Shilpa H Y L Dy. Director
Essach L S Technical Staff
Kallesh C G Human Resource
we I have a strong ability to manage high-performance teams, Solid knowledge in structuring new projects, Success in developing partnerships, Experience in business strategy, sustainability and negotiation skills.
I am an Innovate Social Entrepreneur with over 10 Years of experience in several areas focusing on Business, Health, Education and Sales.
- Individual consumers or stakeholders (B2C)