Augmented Classroom
Problem: Covid has impacted education system and left millions of kids out of school system and the society with a massive economic loss.
Solution: Augmented Reality education platform for in-class and remote learning covering STEM for remote, team-based collaborative experiences. Working cross operating systems and on any devices, anywhere in the wolrd.
Impact: Students acquire the necessary skills and better navigate their way through their future workforce from an early age. Students improve test-score by up to 33% and increases retention rate by up to 100%.
Solution: Augmented Classroom (ARC) is the one and only digital platform for K-12 that brings together 3 main pillars in the EdTech space: explore, create and collaborate in the multi-player augmented environment.
Teacher support: simplify teachers’ job in delivering STEM curriculum to students in the engaging and interactive way and efficiently managing students learning progress. Global curriculum-based, ARC is tailored for kids at different levels of learning.
Techinal problem: Technically suitable for any device (laptops, desktops, mobile devices) and any operational system (iOS, Android, Windows) for collaborative remote and in-class education anywhere in the world. Supprts external systems (LMS, i.e. learning management systems) integrations with 1 link.
Digital collaborative space for K-12 education - Augmented Classroom (ARC) (www.augmented-classroom.com). GESAaward 2020 winner and the winning project of European Digital Innovation Challenge 2020.
Innovation: ARC is the one and only digital platform for K-12 that brings together 3 main pillars in the EdTech space: explore, create and collaborate in the multi-player AR environment.
Performance: ARC allows to present material in a visual environment that
helps kids:
1.Learn to know
2.Learning to be
3.Learning to work together
4.Learning to do
5.Learning to transform yourself and society.
Ease of use: with a simple registration process and user-friendly
design, educators will easily navigate thought their account and find a wide variety of options to supplement curriculum content. The platform can be used cross-devises (mobile devices, laptop, or desktop) and cross-OS (iOS, Android, and Windows). Educators can choose what activity students will be interacting and engaging with, and students will join the activity with a join code.
This allows students that may be virtual or in other parts of the world
to connect at the same time.
Value: simplify teachers’ job in delivering STEM curriculum to students
in the engaging and interactive way and efficiently managing students
learning progress. Global curriculum-based.
Target audience: teachers/educators and K-12 students internationally for collaborative experiences and team work. Those users already pay for AR solutions and are usually willing to use AR and edtech resources in-depth and strategically. They are looking to use AR in for teaching and learning or want to try learning about emerging technologies using AR. The language of the SaaS is English however 13 translations into other languages are available. Reach out to existing customer base (over 17K students and 4K teachers) is combined with collaborative campaigns with strategic partners (LMS providers, other AR apps providers for collaborative bundles).
Impact: Augmented Classroom by CleverBooks provides educators with digital resources to get their students engaged and excited about the curriculum they are teaching, as well as empowering students to design and create their content. Students acquire the necessary skills and better navigate their way through their future workforce from an early age. Students improve test-score by up to 33% and increases retention rate by up to 100%.
- Increase the engagement of learners in remote, hybrid, and physical environments, including strategies and tools for parental support, peer interaction, and guided independent work.
Some reasons why Augmented Classroom was born:
- Help teachers to adapt edtech in-class and for remote setting with one click.
- Support teaching and learning by doing and coollaborating across the globe.
- Facilitate personalized instruction anytime, anywhere, regardless hardware.
- Increase engagement in learning and spike curiosty with creative teachnology.
- Support team work in remote environments using innovative technology.
- Enable quality learning content developed by educators, provide pedagodical and methodological support with activity plans.
- Keep safe in digital world through privacy protection of kids and anonymized settings for learning experiences.
- Support low connectivity or no connectivity settings for equal education opportunities.
- Growth: An organization with an established product, service, or business model rolled out in one or, ideally, several communities, which is poised for further growth.
Currently Augmented Classroom supports several languages and several education communities around the world. The main focus is on K-12 schools as for-profit and special needs schools (together with partners) and communities as non-for profit activity.
- A new application of an existing technology
Technical innovation:
- work in low-connectivity and no-connectivity settings
- works cross operational systems simultaneously
- works cross hardware devices (lpatops, desktops, mobile devices) simultaneously
- supports direct multi-user interactions within the Augmented Reality space for content review, gamified testing activities and creating own Augmented Reality worlds in teams anywhere and anytime.
Pedagogical innovation:
- collaborative work scenarios in AR and VR
- personalized STEM teaching and learning experiences
- digital skills development
- innovation and creativity enablement
- learning by doing
- applied Bloom's Taxonomy
- community-based curriculum ready lesson plans.
- Software and Mobile Applications
- Virtual Reality / Augmented Reality
- Children & Adolescents
- Rural
- Urban
- Middle-Income
- Minorities & Previously Excluded Populations
- Persons with Disabilities
- 4. Quality Education
- 5. Gender Equality
- 17. Partnerships for the Goals
- Australia
- Egypt, Arab Rep.
- Germany
- Ireland
- Italy
- Spain
- Tunisia
- Ukraine
- United Arab Emirates
- United States
- Australia
- Canada
- France
- Germany
- Indonesia
- Ireland
- Italy
- Malaysia
- New Zealand
- Spain
- Tunisia
- Ukraine
- United Arab Emirates
- United Kingdom
For-profit solutions:
Present in 62 countries, with over 17000 students and 4200 teachers using CleverBooks STEM EdTech products based on Augmented Reality (AR) technology that bring learning to life where kids can see, hear, and touch the knowledge.
Not-for-profit activities cover 25K students globally.
Quality education: checking content providers prior to adding them to Augmented classroom (based on internal realiability pionts based qualification matrix: background check, curriculum revelance, reviews from the users, ambassador and community outreach), provision of education opportunities any time, anywhere, regardless the hardware possibilities. Adding minimum 5 quality content provides YoY.
Gender equality: focus on providing non-for-profit support to low income and special needs communities, supporting young women and girls through internships within the company (at least 3 per year), supporting professional carrer and entreperneurship through volunteering mentoring from CleverBooks employees (at least 100 hours per year from team).
Partnership for goals: outreach to global partners (min 200 YoY) in education tech sector for creating strongerplatform for K12.
- Hybrid of for-profit and nonprofit
Dr. Darya Yegorina / co-founder, CEO & Product Development Strategy
Dr. Inna Armstrong / co-founder, VP Marketing
CleverBooks has full stack design (2 people) and development team in-house (6 people), sales (2 people).
Dr. Darya Yegorina / co-founder, CEO & Product Development Strategy Major areas of expertise are strategic sales, partnerships, project management, technical scoping and project implementation , start-ups and entrepreneurship, company operational transformation, pricing strategy, innovating and emerging technologies (AR, VR, AI), digital sales and distribution strategy.
Dr. Inna Armstrong / co-founder, VP Marketing Inna is an International specialist with a creative entrepreneurial mindset and over 16+ years of experience in business development for SME, start-up management, strategic planning and digital sales & marketing on the global scale (EU, USA, UAE and Asia) with a solid record of success driving high-value revenue and profit gains.
The experience (in-house) CleverBooks brings in the proposal is summarized as follows:
- Frontend and backend software development, UI and UX design
- Augmented Reality interactive content development (includes AR objects, animation, 2D design for tangibles and AR pixel recognition for AR launch, 3D objects for AR content, animation and scenario design); software content distribution.
- Coordination with global curriculum (project management of scenario design and implementation based on core elements of the main curriculums used in schools globally)
- Marketing and business development experience: PR, SMM, web content, SEO web promotion, ambassador engagement, virtual events management
At CleverBooks we have a diverity at all levels:
1. The company is 100% women-led
2. The team is remote and multi-cultural with locations in Ireland, Russia, Poland and Italy.
3. We have 50/50 gender split among team members.
4. LGBT friendly environment.
5. Three team members hold Phd degrees (International Business, Intercultural Marketing and Augmented Reality Software development).
- Organizations (B2B)
There are a lot of educational projects with a great value, structure and team experience behind, the ability to deliver the project and make the impact that it may be difficult to compete through an application form.
So what makes our team different? This is the spark that you notice straight away talking to any of us regardless of where a team member comes from. We are united by the idea, mission and vision that is based solely on our common goal: empower and enable kids around the world with the edtech that makes a difference. We are proud of every single kid’s achievement who used our solutions because their success is the success of the future of humanity.
This is the spirit and extreme passion to make a difference in the world of education and leave a footprint of success in creating an inclusive space for education for all kids globally. The quality of education today is the quality of the society tomorrow. This makes the world a better place.
- Public Relations (e.g. branding/marketing strategy, social and global media)
- Monitoring & Evaluation (e.g. collecting/using data, measuring impact)
- Product / Service Distribution (e.g. expanding client base)
Public realtions: go to market is one of the business priorities at CleverBooks. As a company, we are creative about this process and look for mutual benefits for all the stakeholders, even if we partner with our direct competitors. Social media and marketing communications partnerships is what we are good at and we are happy to engage with othe comapnies to support and promote their initiatives in our networks and other way around.
Monitoring and evaluation: the data is the key for development, growth and research. CleverBooks is partnering with research institutions for innovative data-based projects that can make impact for social good.
Product/Service distribution: we are always looking for new resellers and distributors.
Strategic product partnerships:
- edtech providers for Augmented Classroom integration (we have some on board already and want to grow)
- content providers in AR/VR
Harware partners for product bundles.
Service partners (broadband, internet providers) for infrastructure and service bundles.
- Yes, I wish to apply for this prize
CleverBooks is active on the US market with schools who successfully use our solutions to support STEM curriculum implementation at K12 primary grades (hands on inquiry based pedagody with innovative technology). The solutions are embedded part of core curriculum, utilized for project based learning (alone, in teams, remote and in class) with equitable access (any hardware), and have free teacher professional development course. There are references from educators and ICT coordinators available upon request.
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
- Yes, I wish to apply for this prize
Augmented Classroom is the equitable STEM education solution with global availability that supports education any time, anywhere at personalized self learning pace and also via collaboration and team work at a global scale. The solution supports cross countries collaboration through simultaneous team projects from classrooms located in different countries. This helps to create sustainable cross-cultural equitable education opportunities with a learning curve for digital skills, cross-cultural communication and remote work in teams using Augmented Reality and Artificial Intelligence. The simplicity of the solution and pedagogical backgrounds supports the development of the skills for the future workforce not limited to digital ones!
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
How Artificial Intelligence is Used with Augmented Reality - video
Augmented Classroom supports cross countries collaboration through simultaneous team projects from classrooms located in different countries. This helps to create sustainable cross-cultural equitable education opportunities with a learning curve for digital skills, cross-cultural communication and remote work in teams using Augmented Reality and Artificial Intelligence. The simplicity of the solution and pedagogical backgrounds supports the development of the skills for the future workforce not limited to digital ones!
Additional functionality includes blockchain tests results verification, secure e-archiving and e-delivery. Big data alasysis combined with NLP pedagogy provides motivation to the learners at self-paced enironment on demand.
UNESCO stated that equitable and quality education can generate economic gains, increasing a country’s GDP per capita by 23% over 40 years on average.
Education must be treated as the investment in the future generation and Augmented Classroom is the infrastructure to support it where AI helps students to learn and thrive.
- Yes, I wish to apply for this prize
The support will help in 2 ways:
1. Enhance holographic AI development and customize learning areas on demand for teacher controlled environments.
2. Support funding for special needs education where additional development of existing AI solution is required. This is a non-for-profit project that CleverBooks leads.
- Yes, I wish to apply for this prize
- No, I do not wish to be considered for this prize, even if the prize funder is specifically interested in my solution
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CEO