Unbound
Extending a learner’s awareness, understanding and knowledge about technology with the internet at it's core.
The Kenyan education system currently does not actively promote innovation and internet usage at a young age. Computer Science, and its related skills, is often highly neglected or even thought of as esoteric; reserved only for the few that dare venture. Technology is integrating into every aspect of our lives, personally and professionally, at a fast and unpredictable rate. With this emergence comes a need to be able to understand and fully utilize the internet and technology around us. We are then faced with a situation where there is a mismatch between available opportunities and the skills that our students gained out of the education system. The internet is a vast resource for knowledge and skill acquisition; sharing how and where to get useful material on the internet is vital for development of core skills in tech that can also be applied to any other field. As Unbound, we do have a solution that can help us achieve this dream of having a technology driven Kenya that will equip youths with the skills and capability that will enable the country to compete at the top-tier when it comes to technology. Through our outreach program called UNBOUND, we seek to address the ICT issues that our community currently faces by going directly to schools and introducing the tech curriculum that includes Computer Hardware and Software, Design and Code, so that students can learn tech subjects just as they learn any other subject. This will help reduce the number of jobless youths as right out of high school or campus they will be able to create jobs, be self employed or even find the many jobs that require tech expertise.
- Upskilling, Reskilling, and Job Matching
Most online tech education platforms only offer you video tutorials and exercise which have worked for a lot but in a country like Kenya where the internet is just beginning to show its potential there is need to offer more than just a video tutorial thus we offer internet education as well as the proper guidance when required. We offer the classroom experience to our learners physically and online
We depend a lot on the use of the internet to teach, we use video tutorials and online exercises to the learners. We are also developing a platform that the learners can use to exercise their code and design skills.
Get over 150,000 students working with the digital literacy program and create awareness about technology and the internet in schools.
Have a minimum of 50 schools nationwide utilizing our program.
We already have economically viable solutions that have come up as a result of Unbound, and these will be pursued vigorously to help finance the Program and help it scale. One of objectives as Unbound is that the learners be able to come up with products that can be sustainable for them and others, these products will help others see the potential of the program and join and expand our reach.
- Child
- Male
- Female
- Rural
- Lower
We go directly to schools (for Primary and Secondary students).
For youths in Campus we carry out campus awareness activation's and use Social media for marketing
We are currently serving 80 school going students and 15 youths(in and post campus).
For students in primary and secondary school we have one weekly session per school to teach code, design and IoT. For the youths we offer them time within the week when they can receive guidance, mentor-ship and ask questions depending on what they are focusing on, the youth can focus on one of the three skill sets we offer. We also offer them access to tutorials,mentors and online material needed for skill development.
over 500 students and more than 50 youths. The students will have school sessions and they will also be able to come to our physical location (a hub) where they can learn and collaborate when not in school. The youths will be able to have online access to all the material they need, time in the week for mentor-ship and guidance as well have access to the physical location.
- Non-Profit
- 6
- 1-2 years
2 Computer Engineers
2 Designers
2 Software Developers
We are not for profit but we have tech Products that have come up as a result of our program that are economically viable and will finance the Program on a long term basis.
We have been using Scratch by MIT and Solve will be a door way to partnerships that can provide material and better equipment required for learning Code, Design and IoT. Solve will also give us access to professionals in the fields we focus on who can help mentor and guide our learners as well as help better our teaching systems and methodologies.
A lack of Equipment and resources that can accomodate the numbers that we deal with.
- Peer-to-Peer Networking
- Organizational Mentorship
- Connections to the MIT campus
- Media Visibility and Exposure
- Grant Funding