Girls-4-Girls
A virtual classroom for Kenyan girls that also serves as a digital platform for peer-to-peer mentorship and collaboration.
Solution Pitch
The Problem
A number of factors, including high rates of poverty, early marriage, teen pregnancy, and distance from education institutions, contribute to a high drop-out rate of school-age girls in Kenya. In fact, just one in 5 girls who enroll in primary school continue to their eighth year, making it difficult for girls to access critical opportunities for education, mentorship, and peer support.
The Solution
Girls-4-Girls deploys Kytabu's Learning Management System (LMS), mobile application, and SMS text solution to its students. The LMS acts both as a learning content repository and a virtual classroom that slots girls in similar geo-tagged locations and a similar grade into one group. The virtual classroom exists for 1 to 3 months and incorporates videos, assignments and collaborative problems daily. Students commit to specific goals and can unlock badges, receive credits, and move up learning levels.
Girls-4-Girls adds in a digital mentorship component to Kytabu’s core product, using adaptive technology to provide each girl with a personalised learning journey that enables them to study according to their level. Once students complete a course, they have the opportunity to engage in competitions and compete for credits, which they can spend on education and in their communities. These competitions in turn incentivize more girls to participate, expanding peer-to-peer mentorship, and further strengthening the community of students on the platform.
Stats
There are currently 570 girls participating in the Girls-4-Girls pilot project.
Market Opportunity
Girls-4-Girls’ target market is the 6.6 million Kenyan girls under 18. The government of Kenya has allocated $477 million for girl’s education. Since the pandemic started in March, Kenya has seen a rise in teen pregnancies and in parents and students looking for safe, girl-focused virtual learning spaces. According to the United Nations Girls’ Education Initiative, more than 30 percent of Kenyan girls are married before the age of 18, a large percentage as the result of teenage pregnancies. Girls-4-Girls offers an online learning, peer support, and mentorship platform for these girls. While other existing solutions provide financial sponsorship to schools that are currently understaffed with human and material resources, Girls-4-Girls provides online learning tools that support both students and instructors. In this Covid environment, Girls-4-Girls is supporting closed community learning.
Organization Highlights
Kytabu has been selected for awards including the African Entrepreneurship Award, the King Baudouin Africa Development Prize,
Kytabu is a part of the Global System for Mobile Communications Association (GSMA) network
Partnerships with the Mastercard Foundation and the Draper Richards Kaplan Foundation
Partnership Goals
Girls-4-Girls currently seeks:
Technical expertise and support to assist with application development of the social engagement platform, especially to incorporate new technologies such as AI to reach more girls in more places
Monitoring and evaluation (M&E) expertise to build robust processes to use data to increase social engagement
Business strategy expertise to scale responsibly.
#SomaNasi, Swahili for 'Learn with Me', is part of Kytabu Inc.'s irls-for-Girls program that equips female students with 4,500 videos and 15,000 assessment questions that cover the entire 12-year Kenyan education curriculum while partnering them with virtual study-partners around them in a virtual study group.
The #SomaNasi program then deploys an adaptive learning platform that supports the students' learning journey, both individually and collectively, on a mobile phone app, SMS text and offline. This content access, together with virtual learning groups that work on group assignments, get badges together and interact in a virtual learning environment that is safe and free for girls, helps keep girls connected to learning, and keeps them from dropping behind or leaving school all together.
#SomaNasi is working to increase the number of girls and young women participating in formal and informal learning and training which is both a technological and social challenge.
Access to learning resources and social support systems are some of the biggest deterrents for girls working towards achieving their education goals. In Kenya, 7.3 of the 11 million students under 18 are girls with 5.2 million in lower income communities and currently home due to COVID 19. Globally, girls in a similar position are 130 million.
A majority of girls find themselves without learning materials but also lack the social support that peer groups of a similar mindset provide when in any progressive environment. A big part of the problem is the fragmentation of our living spaces and the high density of low income communities. Girls find it difficult to identify like-minded girls that can advance their learning endeavours.
By providing a virtual learning environment with a education resources and then creating virtual learning groups that achieve accolades and provide incentives for group-centric progress, #SomaNasi will support girls and young women participating in formal and informal learning and training.
#SomaNasi deploys a combination of Kytabu's Learning Management System (LMS), mobile application and SMS text solution. The LMS acts both as a learning content repository and a virtual classroom creator that slots girls in similar geo-tagged locations that register to be in a similar grade into one group. The virtual classroom then exists for a month to 3 months with all the girls set on achieving specific goals, unlocking badges, getting credits and going up learning levels by watching videos, doing assignments and working on problems together every day.
#SomaNasi then uses adaptive technology to provide each girls with a personalised learning journey that enables them to study according to their level, but provides collective assignments with every student required to do their part of the assessment to collectively move the team forward. This communal effort comes with a communal rewards that increase virtual classroom app status, spending credit and also allows for financial incentive for regional or national competitions.
#SomaNasi is a targeting girls and women of school going age in the national education system in East Africa. These directly include girls in all social and economic classes (low-income, middle-income and upper-income), special groups (LGBTQI+) and marginalised groups (refugees, internally displaced, out-of school) that would be using the Kytabu app or SMS short-code to join the Girls-for-Girls #SomaNasi program. Because the application is mobile and does not require physical interaction, social and economic barriers would not limit the girls' interactions and would not hamper the learning experience the girls would have.
To understand the girls and be able to better relate to them, all the video content is created and scripted by teachers, but would be recorded by other girls of a similar age group, but from all the communities we are targeting to create relatability and support peer-learning. These would include low-income, middle-income, upper-income, LGBTQI+ and marginalised groups including refugees, internally displaced, out-of school, teen moms among many others. The content would all be free for the girls to use and would address the challenge of access and relatability.
- Increase the number of girls and young women participating in formal and informal learning and training
The challenges of learning for girls and women globally can be attributed to many issues, but safety and culture (tradition/stereotypes) are two big ones. Globally, the safety and security for girls and women in learning institutions and in general is 'average' at best, irrespective of social or economic factors. Similarly, the number of women and girls in STEM is still low with 'culture' leading to systemic marginalisation. #SomaNasi is working to keep or increase the number of girls and women participating in formal and informal learning and training by creating environments where safety and culture do not have a say.
- Pilot: An organization deploying a tested product, service, or business model in at least one community
- A new application of an existing technology
#SomaNasi deploys technology that is current but has not been brought together to create a single solution. These solutions are a learning management system, social networking tools, geotagging and adaptive learning. By bringing all there together, an opportunity to provide a virtual learning platform that enables peer-driven support becomes a reality. This, in addition to the video learning content that caters for the entire education curriculum, would be a strong stage for girls and young women to create their own learning path.
Kytabu is a digital education suite that comprises of a school management system, learning management system, social networking platform, mobile apps for parents, teachers and students, and supports SMS text to create a virtual learning reality for education systems. Using deployed big data and adaptive learning technoloGY, Kytabu applies behavioural science technology to a social networking underpinning our app for students. This helps us create virtual learning communities built on the student class and geolocation that can support their learning goals.
White papers on adaptive learning and beahvioral sciences in the advancement of learning are common place with Byju's Learning app, Ruang Guru and Knewton deploying them in their learning journeys. Some links that have guided our approach are listed here.
http://www.lmi.ub.edu/cursos/s21/REPOSITORIO/documents/knewton-adaptive-learning-whitepaper.pdf
http://www-07.ibm.com/innovation/in/watson/pdf/cognitive_systems_2012.pdf
- Behavioral Technology
- Big Data
- Crowdsourced Service / Social Networks
- Software and Mobile Applications
Our theory of change is driven by the virtual relationships created on the learning platform. We believe that because of the virtual groups created on the platform and the singularity of the learning goals created, our users will be motivated to participate and keep using the platform to grow both their knowhow and engage with the community.
- Women & Girls
- Children & Adolescents
- Rural
- Peri-Urban
- Urban
- Poor
- Low-Income
- Middle-Income
- Refugees & Internally Displaced Persons
- Minorities & Previously Excluded Populations
- 3. Good Health and Well-Being
- 4. Quality Education
- 5. Gender Equality
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation, and Infrastructure
- 17. Partnerships for the Goals
- Kenya
- Kenya
- Rwanda
- Tanzania
- Uganda
We currently serve 57 schools with 26,700+ students and 18,725 teachers. With COVID-19 closing down so many schools, we are in the process of working with the Kenyan Ministry of Education and Mastercard Foundation to increase this number fo roughly 250 school and 894,700 students in Kenya as well as growing to Uganda, Tanzania and Rwanda
Our goals for the next five years are to reach the five east african countries with our technology. Our partnership with Mastercard Foundation that is supporting the Ministries of Education in each of these countries is a valuable asset and we are leveraging this relationship get into those countries.
The two biggest challenges are the difference in curriculum and funding. Educational content creation that would be adequate and relevant to the diverse groups of students we reach is expensive and multifaceted in its complexity both because of the cultural nuances and the challenges of pedagogy.
We are creating local country offices and hiring local staff as a start to make sure the expertise is localised and well accustomed to the country they are in Additional training is constant and our success in one country helps us create best practise for the next country.
- For-profit, including B-Corp or similar models
Full time staff - 13
Part time staff - 10
Contractors - 21
Kytabu’s leadership team has accrued 60 years of experience in EdTech, TelcoS, content creation, personal development and platform development with proven results that have changed the Kenyan technology landscape over the last decade. The key company leaders are:
● Tonee Ndungu (CEO) - Founder of the NAILAB which he left after 5 years and $5 million raised for the Kenyan technology ecosystem. He has strong expertise in platforms and digital education being dyslexic himself and and MsC in Organizational development.
● Lie Njie Craige (CTO) - A 15 year experienced software engineer with experience ranging from the US Whitehouse healthcare platform (Obamacare), system infrastructure design and rural technology deployment. Lie has a commendation for his work from both the US and Ugandan governments in technology-for-good projects.
● Joy Wojiambo (Chief Content Creation - CCC ) - With a background in Journalism and management, Joy has run projects in Dadaab and Kakuma for UNHCR-Kytabu engagements. Creator of Kytabu’s COVID-19 project creating 4,500 videos with 15 continent creators and 15 teachers as an intervention for education called #somanasi, she is the foundation on which Kytabu’s growth has been set.
● Paul Mugambi (Board Chair) - Former Kytabu CEO and current Board Chair Paul Mugambi is the former Director of VAS at Equitel and Safaricom, credited with Skiza Tunes, M-Kopa and Okoa Jahazi projects that he oversaw. He leads a board of engineers, content creators, PhD holders and doctors that watch over and add value to Kytabu from their wealth of knowledge.
Mastercard Foundation - A deployment partner and part of their first EdTech cohort in Africa.
KenyaN Ministry Of Education - A deployment partner and part of their COVID-19 intervention partner supporting 2500 schools with free edtech software for 2020.
RefuSHE - Deploying a refugee and vulnerable groups learning platform in Kenya.
Kytabu started as a mobile application for students to access textbooks, audiobooks and videos curated from around the world that would support and supplement the content students learnt in class. Kytabu has grown and built solutions for content delivery for students and teachers on web and mobile devices. Our custom built in-house Kytabu Learning Management System (KLMS), Super-School Management System (KS3) and apps for parents, teachers and students are quickly growing across thousands of users in the education technology space in Kenya. By charging for these services as an SaaS subscription, Kytabu will make its revenue from the number of users and schools it gets.
- Organizations (B2B)
We are currently providing our services as an SaaS an will be profitable with the clients we have by April 2021.
Solver Team
Organization Type:
For-Profit
Headquarters:
Nairobi, Kenya
Stage:
Pilot
Working in:
Kenya
Employees:
13
Website:
Kytabu.africa
Founder & C.E.O.