ImaginationRoom
- Pre-Seed
ImaginationRoom is an online platform that contains new processes and methods to support disadvantaged children and youth developing their imagination, exploring their curiosity, and exercising innovator skills. It is also designed for teachers and parents having data for helping children and youth to unleash their potential becoming an innovator.
- The need of 21st century skills.
- Lack of understanding children and youth passion and potential by parents and teachers.
- Data show that Indonesia has 7 million unemployed.
- Opportunity: Data of population in Indonesia show that Indonesia currently have demography of good candidates in productive ages. There are more than 70% of Indonesian under 50 years old.
- Data show that the quality of human resources in rural areas is still being left by urban area.
- Global Innovation Index in 2015 stated that education in Indonesia is number 97 out of 141.
- In early ages, there are factors that can influence the process of creating innovators. There are support from parents, teachers and mentors. Innovators skills can be nurtured, taught, and mentored. (Tony Wagner, 2012)
- There are differences of skill from innovator that can be learn (Dyer, Gregersen, and Christensen, 2011)
- The need of fostering children and youth curiosity in schools (Ken Robinson, 2015)
- Lesson learned from our 5 years experience in kejarAURORA curriculum (supported by some Indonesian Innovators from various field) to develop children and youth imagination and soft skills, and also have feedback from parents.
The biggest impact is to be a place that;
- Facilitate disadvantaged children and youth to understand their interest, develop their imagination, explore curiosity, and have problem solving mindset.
- Become a choice areas of learning that children and youth (aged 5-23 years old) choose what they want to learn.
- Give online data for parents and teachers to understanding and supporting children and youth in offline activities. For instance, teachers and parents can support what curiosity children and youth have, and help to foster it.
- Give an inclusive education for disadvantaged children and youth.
track users - 20000 children & youth as users
track training participants - Online training for 500 teachers / partners
track children & youth personal data - Data for teachers and parents based on children & youth users
- Child
- Adolescent
- Lower middle income economies (between $1006 and $3975 GNI)
- Low-income economies (< $1005 GNI)
- Suburban
- Consumer-facing software (mobile applications, cloud services)
- Digital systems (machine learning, control systems, big data)
- Management & design approaches
- We have been running this method for more than 5 years in offline to help disadvantaged children developing their imagination and soft skills. We supported by some Indonesian Innovators from various field.
- Based on our experience, we evaluated together with parents, and they are happy to see their children have a good development.
- We focus on helping children and youth to discover their curiosity and build their problem solving mindset.
- In addition, not only children but also parents and teachers who will gain benefit from this solution to help children and youth development based on curiosity.
- Based on our experience, we do some research to support our activities. The most important thing is, to see how children and youth behave, and we discuss with their parents about pre- and post activities. We will have a discussion with all stakeholder.
- We believe in simple user experience to giving children and youth enjoyment to use our product. Technology can inspire themselves to have a hope for the future.
- We eager to create visual design and gamification.
- Our technology will capture all children & youth activities in online platform to support offline activities.
It will be deployed in a website and an app. It started from website. This solution can be expanded and promoted by partnerships with schools, companies, local education communities, and NGOs, to make it accessible and affordable for disadvantaged children and youth.
- 1-3 (Formulation)
- Not Registered as Any Organization
- Indonesia
- Partnership with companies, especially their CSR program. We become a team research for them to give their employee our ImaginationRoom customize product.
- We will do consultation, workshop, and training for parents, teachers, and youth who have stable financial.
There are some factors that influence to limit our ability; lack of research team capabilities, lack of supporting data, lack of market penetration capabilities, and lack of commitment from all stakeholders.
- 5+ years
- 6-12 months
- 6-12 months
https://www.instagram.com/kejaraurora/
https://www.youtube.com/watch?v=5Vdnx_HVaKQ&t=55s
https://www.youtube.com/watch?v=qSknFQkJeAU
- Future of Work
- 21st Century Skills
- Arts Education
- Lifelong Learning
- Online Learning
We believe in collaboration and never stop learning. Solve can be the best place to learn something new to improve our solutions better. From our experience, having a mentor is one of the key of our sustainability. We can see that Solve gives their best mentors to facilitate solver to live their ideas into handling reality social problems.
Schools, local companies, youth communities, students union of universities, and Indonesian Innovators from various fields.
Currently we don't have any competitor.
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