Art-Sci connect
- Pre-Seed
Enabling youths to learn and develop new skills and passions needs proper connections that build interests. Connecting youth to the world of science and technology through reaping the huge space occupied by entertainment can help them to develop new skills and passions and find their position in scientific advancement.
Entertainment including movies and cinema undoubtedly holds the huge space of interests in youth’s life. Finding a place for inspiring youth to explore further in the field of science/technology, and learn scientific technologies and skills throughout their lives in entertainment is possibly an overarching matter in the stance of developing new skills for thriving in the twenty-first-century. By launching this program, we aim at bringing youths with diverse professions/skills into a science fiction movie industry that through affordable cinema shows, will help disadvantaged youths to learn, diversify their skills, and explore their position in the field of science for the future workforce in a more interesting and convenient way.
Our solution reflects not a tool but a strategy that will also incorporate disadvantaged youth in the work of art particularly on movies and cinema, that with its inherent diversity of professionality can not only promote the acquisition of new practical skills but precisely entrepreneurial ones. Youths, including disadvantaged ones, will have the opportunity to meet professionals in the field of science and technology who will be providing technical advice and others in the field of art. This cooperate industry will encourage youths to team work and develop effective communication skills, promote multi disciplinary and entrepreneurial skills which are important in diversifying their life skills and secure their future employment.
Art-Sci connect strategy is urged on promoting talented youths enrolled at universities/colleges to engage with others across the country in sci-fi movie industry that through cinema shows can spark interests and passions to their disadvantaged counterparts across the country to learn, develop new skills and finding their position in the field of science and technology. If scaled globally, youths will have the chance to share their skills and impact more significant effect in liability and flexibility of learning new skills.
A significant gap exists between what is known in science and what matters in daily lives of youth across the country. Youth in the field of science and technology conform to apply their skills only in professional jobs and their skills are less likely to be learned and applied by their disadvantaged counterparts. Interestingly, what matters more in youth’s life seems to be entertainment and therefore this solution aims at closing the gap by bringing scientists and artists on a single platform and affects their liability of learning new skills while concurrently through cinema shows, inspire many disadvantaged youths.
Youths are widely engaging in social networks. Even for those who have no access, this signifies at least in theory the passion and desire of youth to get connected and learn from one another. The centrality of this is what are they connected for? And what do they learn? So, a proper platform can connect youths and enhance what we want them to learn; new skills. Art-Sci connect solution is in favour of youths interests and can facilely enhance the acquisition of new skills to the disadvantaged youths for the future workforce.
This solution is to be practiced at localities where disadvantaged youth can be found (For example at orphanage centers,secondary schools in rural areas etc). we aim to enhance the acquisition and application of scientific skills among disadvantaged youths and help them to explore fully their positions in scientific advancement. Youths who will be taking part directly in composing and preparing the movies/cinema, will additionally cultivate team working, entrepreneurial and critical thinking skills.
Track the progress of attendants in scientific carriers. - Acquisition&application of scientific skills.
Assessment of economic success using routine questionnaire and follow up. - Entrepreneurial skills.
Engagement in jobs beyond disciplinary base. Assessed by using questionnaire and routine follow up. - Critical thinking&Team work skills.
- Low-income economies (< $1005 GNI)
- Secondary
- Short-cycle tertiary
- Bachelors
- Rural
- Sub-Saharan Africa
- Digital systems (machine learning, control systems, big data)
- Electrical engineering
- Management & design approaches
The uniqueness of this solution springs from its novelty of enhancing learning of skills along the interests of many youths. Entertainment is undoubtedly taking a large part of youths lives and therefore this solution aims at reaping the pressing love of it among youth using available technologies which can reach the rural poor. connecting youths form different disciplines is another important unique step. In precise teams, the technology used will be perfectly agreeable to the modern technologies of recording video movies and broadcasting cinema shows.
Technology will be employed in shooting videos/movies and broadcasting cinema shows. There will be direct cinema shows in public to reach the target population without intervening technological conveyance. Hard disc forms will only be for marketing to the general population and storage. The technology used will by no way hinder the mainstream target but rather will provide employment opportunities.
The target population will have access through publicly broadcast of cinema shows. the payment will be as low as affordable to the poor youths since much of the finance of running the project will be harnessed from sells to the general population.
- 0 (Concept)
- Not Registered as Any Organization
- Tanzania
Financial income to sustain further beyond assistance is expected to come from the sales of hard disc videos/movies to the general population.
Access to experts in relevant fields of shooting videos/movies.
- Less than 1 year
- 3-6 months
- 12-18 months
- Income Generation
- Future of Work
- 21st Century Skills
- Arts Education
- Physical Education
The major reason of becoming a solver is to economically empower youths in the endless fight against poverty. We hope through our solution apart from helping youths to acquire new skills, to create jobs to many youths. we take advantage of the solve community in aligning us to partners in the relevant fields of our solution and help to to financially establish our startup, avail in technical skills and mentor-ship.
We currently have on partners.
NONE.
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Art-Sci Connect