Merito
- Pre-Seed
Success = Talent + Mindset + Opportunity.
We offer women/youth the opportunity to use their talent and mindset and learn 21st Century skills. We enable this via mobile games (Merito), a wearable coach and training programs.
Reduce 621M youth neither working nor studying (NEET).
- Every year 120M young people enter the workforce, yet 80% of them can’t find work.
- Nearly 500M new jobs will need to be created by 2020.(WEF)
- Current and expected skills gaps need urgent attention.(WEF)
- The 21st Century education system needs to be redesigned.(WEF)
- To meet the real-time needs of the labour market, we need to develop 21st Century skills.(WEF)
Market:
65% of the jobs Gen Z will perform do not even exist yet.
By 2020, more than a third of the desired core skill sets of most occupations will be comprised of skills that are not yet considered crucial to the job today. - World Economic Forum 2016
Three out of four business leaders believe automation will require new skills over the next couple of years. - Manpower 2017
Solution:
We offer women/youth the opportunity to use their talent and mindset. Our game (Merito) will select & develop youth/woman with 21st Century mindset & skills.
We will organise events for women/youth to play the games (Merito), in large cities throughout India. An entertainment celebrity will make sure that there is a high level of attractiveness. Sponsors pay the costs.
The games will have financial incentives (per level) to make sure that participants are compensated for lost time in their current work.
Those who have reached level 4 will be admitted to Chance Buster’s ‘Skills Booster Program’ where they will get F2F training, assignments and collaborative projects.
Youth/Women who have reached level 5 and completed will be the first pick for jobs by sponsoring companies.
Game analytics - x% who reach level 3 will have unpaid internships
y% who reach level 4 will have paid internships
z% who reach level 5 will have job offers from sponsoring companies
Number of events organised - Month 1: 1 event
Month 2: 2 events
Month 3 -12: 4 events per month
Track downloads and subscribers to the game - 30,000 attendants per event. 40 events per year = 1,2M plus new users (via Word of Mouth and PR) = Total 10M
- Adolescent
- Secondary
- Male
- Female
- Suburban
- Consumer-facing software (mobile applications, cloud services)
- Digital systems (machine learning, control systems, big data)
- Imaging and sensor technology
- Something so new it doesn’t have a name
We use mobile games and wearables to assess and equip youth/women with the right skills and mindset to flourish in work and society.
Merito (the games) will reach people who can’t afford to go to university but have the potential and intelligence for it. Now they can make optimal use of their potential within society. Also we can identify talent that goes to waste otherwise.
A wearable coach for sustained and personalised learning is unique in the market.
Our game (Merito) will select & develop youth/woman with 21st Century mindset & skills. The user of Merito will playfully develop skills until full potential is reached. Reward is instant because it’s fun, you have challenges, puzzles and online matches. An added bonus is that when you reach certain levels you get financially compensated for the time spent gaming and if you do very well in the game you get a job.
Also we will offer a ‘wearable coach’ device that will act as a 24/7 personal friend, coach and teacher to sustain the individual’s continuous learning.
Via a free game to be used on Android phones.
- 0 (Concept)
- Not Registered as Any Organization
- Netherlands
Member companies: (business & government) pay a yearly fee and facilitate job specific training; and pay a fee per new hire to make it a sustainable and long term profitable business model.
Startup Incubator: we will support and train aspiring (social) entrepreneurs and have a % ownership in their ventures.
Investment needed: Game & Wearable development; Event Organizer in India; PR; Local business developers (including finding sponsors/member companies)
- Funding
- Finding the right team to develop the games
- Getting publicity to attend the event
- Companies willing to hire people with the right talent and mindset instead of a diploma
- 5+ years
- 3-6 months
- 1-3 months
https://www.hravatar.com/ta/index.xhtml
http://thenewabc.net
http://beekes.wixsite.com/betterthanrobots
- Technology Access
- Human+Machine
- Future of Work
- 21st Century Skills
- Lifelong Learning
In order to succeed we need an ecosystem of partners, mentors, and tech, and celebrities.
We don't want to reinvent the wheel, so probably we can learn from similar efforts that you are aware of.
Also we know how important it is to have access to well known organisations and individuals, that will be critical in the marketing and implementation. Also we need sponsors for the events.
We want to design the wearable coach together with MIT Media Lab: Affective Computing group.
- HR Avatar https://www.hravatar.com
- UpSkill America, Economic Opportunities Program, The Aspen Institute
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