YOUNG ENTREPRENEURSHIP AND INNOVATION INTERNATIONAL-YEII
YEII a connecting platform:
1.- To manage an early child and young beeing in a disadvantage position, with a detection format for talent in innovation and entrepreneurial habilities, for a follow up program as a formal schooling process or as an institutional development project, regardless of socio-economic condition.
2. -To encourage entrepreneurship and innovation among children and youth, by stimulating creativity, curiosity, resilence, team work, abstract thinking and adaptability through experiences, activities, contests, family involvement and learning process that generates a positive impact either regionally or internationally, to participate in skills-based and lifelong learning opportunities.
3.- Developing a methodolgy that can teach entrepreneurship and innovation to children at early stages of education and youngsters that can let them become natural startupers and innovators when they grow up, as Latin America and the Caribbean citizens to participate in the creation of productive and prosperous livelihoods in the 21st century.
Problem to focus on:
a) There are a big demand of well trainned people to enroll in formal jobs, after attending tech schools and universities, and for young entrepreneurial promises in LA and the Caribbean.
b) More than 5,000 students are reached now by the YEII program. Many more people that are left apart will be touched by our solution, and become a successful LA and Caribbean players.
c) To present different solutions for different problems. Most enrollment at schools will follow a formal schooling format for a career degree; as a new task, we integrate a project, for dealing with participant students that are more needed of work insights that could be detected by our program to accelerate as a job collaborator-intrapreneurs- or as lider integrating a startup-entrepreneurs. Requirements: 1.- Number of schools/firms adopting YEII program; 2.- Resources for funding as schoolarships or fims supports; 3.- Networking of firm needs for talent; 4.- Teachers, parents and or tutors for a follow trough.
a) A school-firm commitment for a match making process that will follow us in discovering ID the best talent for a job based on entrepreneurial skills or to run a firm by their own.
b) To do networking: Needs for talent. To present different solutions for different problems. Most enrollment at schools will follow a formal schooling format for a career degree; as a new task, we integrate a project, for dealing with participant students that are more needed of work insights that could be detected by our program to accelerate as a job collaborator-intrapreneurs- or as lider integrating a startup-entrepreneurs.
1.- A goal seeking tasks, by course access and progress monitoring, for tech skills development, and team working commitments; Reports on early alerts for improving performance; interactive course, doing:
To encourage entrepreneurship and innovation among children and youth, by stimulating creativity, curiosity, resilence, team work, abstract thinking and adaptability through experiences, activities, contests, family involvement and learning process that generates a positive impact either regionally or internationally, to participate in skills-based and lifelong learning opportunities.
2.- Interactive Platform for guide participants, instructors and parents; Development of material with creative content; Follow up:
More than 5,000 students are reached now by the YEII program. Many more people that are left apart will be touched by our solution, and become a successful LA and Caribbean players.
- Deploy new and alternative learning models that broaden pathways for employment and teach entrepreneurial, technical, language, and soft skills
- Provide equitable access to learning and training programs regardless of location, income, or connectivity throughout Latin America and the Caribbean
- Growth
The focus of curricular courses of innovation and entrepreneurship for education in topics of help to the community coupled with the implementation of STEAM and innovation for the proposal of solutions that come from community groups, in this case students of basic education.
Our commitment is to become a bridge between an individual who wanders, to transform into one with fluency, break rules- being influencer , he o she could see now the light at end of the tunnel: Not all are lost. Many orientation steps will be done before and many giving hands support to get the result, yes or no!
Because the search for alternatives to traditional educational programs that involve communities is proposed, applying an educational model based on STEM and innovation in a context aimed at solving a real problem that involves caring for the environment. Additionally, it is intended that when approaching the teaching process as a proactive process towards solving a real problem, the student acquires awareness and knowledge on the subject in the long term and extends it to their environment (home, family, community).
Say no to information is ones right. The kind of information and the way it is offered, means an alternative trade off of losing time or to become a solver. By no way, all data that it is available is good, neither all that it is required it is available. To be prepared to deal with multiple choice questions, it is part of a formation process. Entrepreneurial actions an ideas, goes in this direction.
- Women & Girls
- Children & Adolescents
Currently the program reaches 1500 students in schools and colleges stages kindergarten to high school. Every year we reach a volume of 3,000 children and young people in different events such as the Monterrey book fair, or innovation events in different parts of Mexico. In five years we will be reaching 1M people through an online platform and integration into the country's educational system.
1) Implement an online platform based on projects, which allows monitoring the different projects generated by our initiative and thus being able to catapult and link with investors and the government sector to projects that have real economic potential-
2) Impact 10,000 schools in Latin America where at least 100 students from each participate.
3) Generate 1000 patents through these projects.
4) Generate at least 500 new companies dedicated to the recycling of plastics born from our project platform.
1) Financial Barrier: Approximately $ 1 million is required to directly impact 100,000 students using our online platform. This means that we can impact 1 million students with $ 10 million, and with this we could meet our goals.
We are seeking to overcome this barrier in 3 different ways:
1) We are participating with different crowdfunding platforms to fund the first part of the project, and that this generates the expected initial growth dynamics.
2) We are promoting ourselves with educational institutions to promote innovation challenges.
3) We want to involve top 500 companies in Latin America so that based on their carbon impact, they develop challenges through our platform to reach this million children and youth.
1) Representatives of the project are being sought in Central America and South America in order to promote our type of solutions. Part of this effort is being carried out through international promotion agencies in Mexico.
2) The online project platform is being completed to manage the projects of different online cedes.
- Hybrid of for-profit and nonprofit
We are 4 people full time, 2 part time and we have alliances with different multidisciplinary work teams.
We have worked on these types of challenges with entities such as CONACYT, the NSF of the USA, and have carried out this type of event year after year, always having very good results.
We have an academically competent team, 2 PhD (or in the process of tertiary), 2 MSc and the others at the bachelor's level. We have worked as evaluators of the Green Tech Challenge and cumulatively supported more than 1000 entrepreneurship and innovation projects, including many related to sustainability.
We have some investment funds like Life is too Short Capital and Dave Martinez Ventures. We are working on making alliances with more than 100 schools nationwide to promote our platform.
We have a partnership with Rodolfo Madero G-RMG- MIT Solver, giving us support for the participation and development of this Challenge.
RMG is actually promoting other alliances with:
Tec de Monterrey, Universidad de los Andes, Universidad de Texas, IPADE Business School, Universidad de Nuevo Leon.
Employment agencies as OCC; and Chambers: CAINTRA, Mty Chamber of Commerce; China Chamber of Commerce
BID-Neo, OCDE, ONU-WHO, UNESCO, WORLD BANK
Supporting firms: Google, Facebook, Fund. Bill and Melinda Gates
Key Resources:
1) Financial capital
2) Online project platform
3) Promoters of regional projects
Partners and Key stakeholders:
1) Chambers of commerce
2) Green Organizations
Key Activities:
1) Attraction of Sponsors
2) Invitation of Leaders
3) Platform Development
4) Relations Business Chambers and Companies
5) Promotion in Mass Public Dissemination Networks
6) Coordination of Events
7) Innovation Coordination
Type of Intervention
1) Workshops
2) Educational services
Channels
1) Chambers and educational associations
2) Influencers and Open Networks
Segments:
Beneficiary: Children and Youth who implement challenges.
Customer: Educational institutions that want to have innovative interactive programs. Companies looking to push the green agenda.
Value Proposition:
User: Our proposal of innovation challenges encourages children and young people to learn in an interactive way and through innovation projects to sow in them the seed of recycling and that impacts their communities.
Impact Meassures: Environmental: Increase in plastics recycling from home, Social: People awareness, Economic: Business generation and industrial property (patents)
Customer: Companies benefit from promoting themselves as an impact on society.
Cost Structure: Promotion in Open Networks, Promotion staff, Signing of Alliances in different regions, awards of challenges, pay to patent office.
Surplus: The size of the team will be increased for better reach and coordination, it will be invested in promotion and new events
Revenue: Entry to the platform for project registration ($ 25 USD per participant or team) + income generated by the sponsor $ 5000 USD per event
As discussed on the previous canvas, it is a Fee for Service where we plan to charge for access to the platform of the team or individual to the aforementioned challenges. It is intended to have income through sponsorship of events generated by companies.
Key Resources: 1) Financial capital. 2) Online project platform. 3) Promoters of regional projects.
Revenue: Entry to the platform for project registration ($ 25 USD per participant or team) + income generated by the sponsor $ 5000 USD per even
For these types of proposals, solid institutions are required that take the hand of entrepreneurs and innovators, the effort to make a real impact together. It is a teamwork where we all benefit, but the world in which we live as the strongest link that must unite us. Currently we impact children and young people with various challenges and we believe that we can make a greater impact if we have a better voice in forums of this type.
- Mentorship
- Capacity Building
- Funding
UN challenges of the new millennium, IDB, Google, Microsoft, Amazon and fortune 500 companies
CEO