Starship.live - Engaging digital learning anywhere
- Pre-Seed
Starship.live is an online streaming platform that curates the quality educational opportunities in the areas of coding, design, marketing and entrepreneurship. It allows audiences from anywhere to interact with world class instructors via live Q&A and chat.
Our solution solves three major problems:
FYA research - 90% of the jobs in the next 5 years will require digital literacy and a similar research from Oxford University shows in 20 years, 47% of the job will be automated.
Only 25% of schools in the US have access to computer science classes according to the Gallup research studies commissioned by Google. The percentage becomes significantly worse for low socioeconomic background students.
On average 85% of the people who engaged an online course does not finish it.
Starship.live enables world-class instructors/presenters to reach and engage with a global audience. This solves the following important problem:
Teaching students coding, design, marketing and entrepreneurship will increase skills development globally.
Empower disadvantaged youth around the world to have increased access to great education opportunities without borders.
Live audience interaction Q&A and chat box enables students engagement
- Worked with 1000+ K-12 students
- Increase approx 150% STEM uptake per cohort per year
- 20-25% female participation rate in the last 6 month
- Partner with University of New South Wales & other NFP to run NFP workshops
The impact of our solution is to engage students with quality digital classes and provides them with a chance to interact with instructors.
All students with access to internet and mobile or desktop devices will be able to access these opportunities and empower them to gain skills and start looking for work in digital design & development.
For students without connectivity, we will dedicate 15% of our profits partnering up with local institutions and NFPs to engage local students until they have connectivity through Google’s 2020 initiative to provide the world with 100% connectivity along with Facebook, Samsung and similar companies.
Track registrations, user-streamed minutes. Analytics on user engagement through number of questions / commented posted - 1,000,000 viewer minutes from students aged 14-24 (approx 25,000 sessions)
Monitor and engage the number of students attending our community workshops and being able to engage them long term through post workshop through live classes - 1000 community workshop opportunities ran for 50 000 students aged 14-24
Tracked through in person workshops and online referral partnerships analytics - 10 000 youth engaged in freelance web, IT, software and design opportunities
- Adolescent
- Upper middle income economies (between $3976 and $12275 GNI)
- Lower middle income economies (between $1006 and $3975 GNI)
- Secondary
- Suburban
- Middle East and North Africa
- US and Canada
- Consumer-facing software (mobile applications, cloud services)
- Digital systems (machine learning, control systems, big data)
We leverage the increase in availability of Web real time communication technology and enable our youth with connectivity to engage in quality curated classes without borders. We’ll be able to leverage the trend of live social media and STEM in school worldwide to engage students through our platform, facebook and youtube live simultaneously for FREE.
Unlike traditional online & MOOC courses, our platform will offer live student engagement, ensuring their questions gets answered straight away.
We have proven course content & curriculum align to the Australian National Curriculum spread over four years of research, feedback and STEM implementation at schools.
We aim to provide a blended learning solution with more accessible digital education opportunities by connecting 14-24 years old students to world class instructors, develop digital skills and provide authentic engagement between like minded students and industry practitioners.
For example, we’ve dedicated the next six-month running NFP in-person full day workshops to disadvantaged Australian students. By streaming our classes through our platform, we will also be able to have term long touch points with our entire cohort of students. This offers them a very important digital learning pathway and consistency in their education.
Students with connectivity will be able to access our classes through the online platform. We will adopt a freemium model with some paid premium content.
For students without connectivity, we’ll partner up with major local universities and education bodies like we are currently doing to provide internet and computer access in order to attend Starship’s classes. With the global IP traffic estimated by Cisco to increase on an average of 24% compounded per year, by 2021, we would be able to reach nearly three times of net usage in countries from the Asia Pacific.
- 1-3 (Formulation)
- For-Profit
- Australia
Our in-person workshop business is currently profitable (this includes supporting our NFP initiatives). For our live streaming platform, we plan to run a freemium B2C model that gives students access to our live streaming classes for free. The premium content will allow students to gain access to recorded videos and relevant course materials. Our premium B2C class price will be set by local education providers to ensure its affordability to local students.
We will also license our platform to organisations and educators (B2B) on a per license fee.
We also have access to a small fund due to bootstrapping from our in person workshop deliveries.
Educating the parents of our students on the importance and relevance of STEM skills
Educating the high school market against the stigma of online education versus in-person classes.
Partnership in deploying our solution to rural communities
We’ve currently partnered with faculties within UNSW and MCIC in delivery NFP workshops in attempts to reach high school students from disadvantaged communities. Our current channel to customers is through partnerships with schools, education institutions and centres. As the market matures we’d want to go higher in the chain to work with associations, government bodies and gain their support in rolling out to students.
- Less than 1 year
- 1-3 months
- 6-12 months
https://www.facebook.com/codecreateau/
- Technology Access
- Future of Work
- Lifelong Learning
- Online Learning
- STEM Education
Creating a new model of online, interactive education from idea and pilots takes time, resources and network.
We’re applying to Solve to get access to mentors who share our vision and passion for equal opportunities in quality digital education and have experience in scaling a tech platform domestically and overseas. We’re also looking for partnership opportunities with other organisations and universities to increase our course offerings across Australia and the Asia Pacific region.
Being a first-time founder, we would deeply value advisors and mentors who have past experiences in this area to provide insights and feedback.
Catalysts in Residence at the Michael Crouch Innovation Centre
Suncorp Brighter Futures
University of New South Wales
Our small local Australian network of schools, centres and clubs.
Our competitors include other online course providers such as Udemy, Coursera & in person classes.