PESSOINHA
The advancement of technology has contributed to several daily improvements and also to the excessive use of social networks, people use their smartphones to update the world news, relax and contact distant people, but due to this exception people tend to become more depressed and anxious, feeling inadequate. We want to reverse this situation through an application that encourages people to change their habits by contributing and raising awareness of possible local diseases. So our solution is to develop an application that promotes the well-being of the population independent of the place, and of the cultural barriers, it will be like a "network of the good" that would serve for health both physical and mental, as well as being also a form to get help.
People living in urban centers are faced with a number of problems that pose a risk to their physical and mental health, these people tend to be more stressed and anxious, so we are working on psychological research to develop an interactive application that helps anxiety and depression and be a way to get help.
People who own a device that has access to the internet.
Each person will have their avatar in the application based on their physical characteristics, which will function as a kind of game that will have several actions that promote social well being, each action taken people will receive positive messages as a form of recognition that encourages them to continue, the actions are:
"Say something positive yourself" Saying something positive yourself encourages you to face difficult situations, because affirmations are considered tools that will serve to focus only on the positive because the subconscious accepts as truth what is said repeatedly, people who have negative thoughts have limiting beliefs and low self-esteem.
"Write something for which you are thankful at bedtime" the fact that it is before bedtime is because people can not sleep the right times when their brain is invaded by negative thoughts and visions, recognizing gratitude reverses this situation and helps raise the level of happiness because sleeping the right hours is important for the body to maintain the balance of the immune system, neurological, endocrine and other functions.
"Let's bike today? Change your means of transport by a bicycle and register with a photo "this challenge develops well being and is also a way against obesity, because pedaling accelerates the metabolism by burning calories and avoiding the accumulation of fat in the body, as well as other benefits to health such as: lowering cholesterol, controlling blood glucose and regulating blood pressure. Encouraging bicycle use helps reduce CO2 emissions, contributing to air quality.
"Do Something for Someone Else" This challenge initially encourages people to develop empathy and improves interaction with others, which motivates them to practice community action and contribute to citizenship.
"How are you feeling today?" Many people are not approached as they feel and so do not have a chance to vent, if the person does not feel good will automatically be sent tips to improve mood, such as: Suggestion of a funny video, interactive game and suggest that the user take a break and take a deep breath, as this will avoid cases of irritability, or that the user dances his favorite music, dance after several health benefits such as controlling anxiety and stress, increases self-esteem and stimulates the blood circulation. Then after the practice of the tips will be sent a message "Are you feeling better?" With Yes or No options, in case the answer persists in "No" the user can get support through a line of volunteers.
- Reduce the incidence of NCDs from air pollution, lack of exercise, or unhealthy food
- Prototype
- New application of an existing technology
The fact that it is an interactive application that helps to take care of itself and not of babies or virtual animals like the other applications, besides encouraging to practice the good to the neighbor, in which when helping the neighbor will be contributing to the citizenship. The interaction makes the application a game and the actions taken are recognized, thus making it not only an application that favors health, but also as a form of fun and relaxation
The software will be based on two technologies, AI and machine learning, where the software is different for the user with the same username, in addition, it is useful to the user as appropriate to the user profile.
- Artificial Intelligence
- Machine Learning
Because to make a healthy city we need to change the habits of that local population, our goal is to make not only healthy urban cities, but also the countries whose countries the application will act in the future, we want to encourage all those who have access to the Internet to adopt healthy habits, because our main focus is to favor the well-being of users.
- Women & Girls
- Pregnant Women
- LGBTQ+
- Children and Adolescents
- Infants
- Elderly
- Rural Residents
- Peri-Urban Residents
- Urban Residents
- Very Poor/Poor
- Low-Income
- Middle-Income
- Minorities/Previously Excluded Populations
- Refugees/Internally Displaced Persons
- Persons with Disabilities
Currently we are not serving anyone because the application is still in development, but in a year we intend to serve.
Our goal for next year is to develop the Healthy Map, an in-app ward that will inform you of possible endemics based on the location you are in and the nearest vaccines and prevention tips. Over the next five years, it is enhancing the application and developing new ideas as new health research and the advancement of technology provide for maintaining the interaction.
Financial resources, which prevent you from expanding your research development.
Placing advertising from nearby places to promote the app.
- Nonprofit
In total, the team consists of four members.
Because we are pooling our knowledge in the areas of psychology, administration, geography, and systems analysis and development to develop the application that enhances the health of the population in a comprehensive way, regardless of cultural barriers.
We are not currently partnering with any organization.
1. Marketing Strategy
2. Customers
It is publicity.
Platform to promote nearby venues and support from fans.
We are applying because we need the financial resources to develop the application and maintain it and also to conduct up-to-date research on physical and mental health in order to think of new proposals to constantly improving the application.
- Technology
- Monitoring and evaluation
WHO (World Health Organization) would like to obtain research to develop new challenges that favor physical and mental health as well as the Healthy Map ward based on information on local endemics and MIT.
We will use it to compose the team needed to develop the application and also in new research.
The award will serve as an investment to develop the application and research in the area of health to keep the application always updated and improving the city.
We will use it to compose the team needed to develop the application and also in new research.
The award will serve as an investment to develop the application and research in the area of health to keep the application always updated and improving the city.