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How can all people learn about and take civic action to improve their communities and the world?

Learning for Civic Action Challenge

Closed

Submissions are closed

Timeline

  • Applications Open

    February 1, 2023 8:00am EST
  • Solution Deadline

    May 11, 2023 12:00pm EDT
  • Round 1 Review

    June 6, 2023 5:00pm EDT
  • Round 2 Review

    June 9, 2023 5:00pm EDT
  • CLG Reviews

    June 25, 2023 11:59pm EDT
  • CLG Reviews - Round 2

    July 25, 2023 11:59am EDT
  • Solve Challenge Finals

    September 18, 2023 9:00am EDT

Challenge Overview

Today’s mounting social, political, and environmental crises will require collective action, particularly for equitable outcomes. More people today are interested in community-focused careers and activities, yet many, especially youth, feel that they do not have a voice or choose not to participate in community, state, national, or global governance. A lack of formal opportunities to learn and practice civic skills is linked with drastic variations in access to civic education around the world. As examples from Malawi, Pakistan, and the United States show, the aims and strategies of civic curricula differ across countries and often exclude important components like critical thinking and participatory, hands-on learning. While many countries face these and other unique challenges, they also hold valuable lessons for how diverse cultural and linguistic traditions, leadership, and knowledge can and should be included in a more holistic understanding of citizen development. 

Improvements to civic action learning globally will require significant investment from governments, policy reform, and improvements to curricula. However, there is also a role for technology-enabled solutions, both in and outside of classrooms. Technology can connect learners across diverse communities and locations, allowing them to explore, share, and localize best practices. Classroom-based tools and programs can integrate participatory approaches such as experiential and problem-based learning. Training can help educators connect civic learning more closely with their students’ lived experiences and adapt teaching and materials to their community’s unique challenges, assets, histories, cultures, languages, and systems. Outside the classroom, direct-to-learner solutions have potential to bring communities together by fostering greater peer and intergenerational exchange and collaboration. Across settings, civic education can integrate into practicing other durable skills like climate literacy, social justice and inclusion, and social-emotional competencies.

The MIT Solve community is looking for six technology-enabled solutions that help learners take effective action on community and global issues by deepening civic knowledge and practicing collaborative problem solving. To that end, Solve seeks solutions that:

  • Provide access to improved civic action learning in a wide range of contexts with educator support for classroom-based approaches, and community-building opportunities for out of school, community-based approaches.

  • Help learners acquire key civic skills and knowledge, including how to assess credibility of information, engage across differences, understand one’s own agency, and engage with issues of power, privilege, and injustice.

  • Build core social-emotional learning skills, including self-awareness, self-management, social awareness, relationship skills, and responsible decision-making.

  • Enable learners to bridge civic knowledge with taking action by understanding real-world problems, building networks, organizing plans for collective action, and exploring prosocial careers.

Special Call: Black & Brown Innovators in the US Program

Youth of color are less likely to have civic learning experiences in school, and existing curricula and resources are often disconnected from their lived experiences. And yet, communities of color are also leaders in effective collective action as a result of being excluded from formal channels. As part of Solve’s ongoing work on US racial equity, we will select 2-4 solutions from the US working to address these disparities for our Black & Brown Innovators in the US Program.

Prizes

MIT Solve - Solver Award

All Solver teams selected for Solve’s Global Challenges and the Indigenous Communities Fellowship will receive a $10,000 grant funded by Solve.

The GM Prize

The GM Prize is open to solutions that help create smart, safe, and sustainable communities around the world. The Prize is funded by General Motors, which is working toward becoming the most inclusive company in the world and is dedicated to making STEM education more accessible and equitable. Up to $150,000 will be awarded across up to six recipients from the Learning for Civic Action Challenge, the Climate Adaptation & Low-Carbon Housing Challenge, and the 2023 Indigenous Communities Fellowship.

The GSR Foundation Prize

GSR Foundation will award a prize to solutions that use innovative technology to address pressing issues in their communities and the world. Preference will be given to solutions that use blockchain to improve financial inclusion. The prize is funded by the GSR Foundation, an independent charity founded by GSR, a leading cryptocurrency trading firm. The Foundation seeks to advance education, promote equality of opportunity, and contribute to a sustainable world, emphasizing blockchain and innovative technology-powered solutions. Up to $200,000 will be awarded across several Solver teams from any of Solve's 2023 Global Challenges.

The AI for Humanity Prize

The AI for Humanity Prize is open to solutions leveraging data science, artificial intelligence, and/or machine learning to benefit humanity. The prize is made possible by The Patrick J. McGovern Foundation, a philanthropy committed to advancing AI and data solutions to create a thriving, equitable, and sustainable future for all. Up to $150,000 in funding will be awarded across several Solver teams from any of Solve’s 2023 Global Challenges.

Prince Albert II of Monaco Ocean Innovation Prize

The Prince Albert II of Monaco Ocean Innovation Prize is open to solutions supporting innovation for coasts, oceans, and the broader blue economy. The prize is funded by Prince Albert II of Monaco Foundation, which is committed to protecting and progressing planetary health. Up to $100,000 will be awarded across up to two Solver teams from any of Solve's 2023 Global Challenges.

The HP Prize for Accelerating Digital Equity

The HP Prize for Accelerating Digital Equity is open to solutions that advance digital inclusion in education, healthcare, and economic opportunity in communities across the U.S. and globally, with a focus on teams benefiting marginalized groups. This prize is funded by HP, which is a global technology leader that is innovating with purpose and intention to go beyond short-term impact to drive positive, lasting change. Up to $100,000 will be awarded across up to four Solver teams from any of Solve's 2023 Global Challenges and Solve's existing portfolio of Solver teams.

The Andan Prize for Innovation in Refugee Inclusion

The Andan Prize for Innovation in Refugee Inclusion is open to solutions that advance the economic, financial, and political inclusion of refugees. The prize is funded by Andan Foundation, a Swiss non-profit foundation dedicated to supporting solutions that promote refugee resilience, self-reliance, and integration. Up to $50,000 will be granted across up to two Solver teams from the 2023 Global Challenges and Solve's existing portfolio of Solver teams.


Semifinalists

Judging Criteria

  • Potential for Impact: The planned solution implementation has the potential to impact the intended population.
  • Feasibility: The team has a realistic, practical plan for implementing the solution, and it is feasible in the given context.
  • Innovative Approach: The solution includes a new technology, a new application of technology, a new business model, or a new process for solving the Challenge.
  • Inclusive Human-Centered Design: Inclusive and equitable outcomes are considered in the design, implementation, and internal operations of the solution.
  • Scalability: The solution has a plan for financial viability and the potential to be scaled to affect the lives of more people.
  • Partnership Potential: The applicant clearly explains how the solution would benefit from the broad range of resources that the Solve community is positioned to provide.
  • Partnership Potential (actual):

Solutions

Selected

Seeding citizen problem-solvers

By Nayanika Varma
Nayanika Varma Kuldeep Dantewadia
Selected

UnlockED: Unlocking Opportunity for Incarcerated Learners

By Jessica Hicklin
Jessica Hicklin
Selected

Mapping Justice-Designing Geospatial Tools for Social Change

By Nick Okafor
Nick Okafor
Selected

Politize! - Civic Education Institute

By Gabriel Marmentini
Gabriel Marmentini
Selected

Bijak Memilih ("Vote Wisely")

By Rachel Febriana
Rachel Febriana Naufal Hilmi Bianca Hasiandra Andhyta F. Utami
Selected

GNYPWD Accessible Connect

By Kartik Sawhney
Kartik Sawhney
Finalist

Ikaw Mismo!

By Shiela Rodriguez
Shiela Rodriguez GRACE DAVID
Finalist

PraDigi Open Learning

By Nishant Baghel
Nishant  Baghel Gillprit Gillprit Gaurav Shrestha
Finalist

Mayan Women's Leadership Committees

By Susana Arrechea
Susana Arrechea Nereyda Ortiz
Finalist

kweliTV

By DeShuna Spencer
DeShuna Spencer
Finalist

IntegrArte

By TAAP Foundation
TAAP Foundation Gabriela Arenas
Finalist

DigiMENTE: media education for Latin America

By Alianzas Movilizatorio
Alianzas Movilizatorio
Finalist

Vngle: The Grassroots News Agency

By Blake Stoner
Blake Stoner Alex Rhodd
Finalist

Igovote

By Godsfavour Ahamisi
Godsfavour Ahamisi Laura Iyile
Finalist

NaTakallam: building bridges, one language at a time

By Aline Sara
Aline Sara

Meet the Judges

Faculty Co-chair

Christopher Capozzola

Christopher Capozzola

Massachusetts Institute of Technology, Senior Associate Dean for Open Learning

Judges

Navya Akkinepally

Navya Akkinepally

Learning Equality, Head of Training and Impact
Thanasios Dilos

Thanasios Dilos

Civics Unplugged, Co-Founder and CGO
Michael Christian

Michael Christian

Someone Else's Child, Inc., Board President
Daan Besamusca

Daan Besamusca

Open Society Foundations, Investment Principal
Yordanos Eyoel

Yordanos Eyoel

Keseb , Founder and CEO
Haruko Wainwright

Haruko Wainwright

Massachusetts Institute of Technology, Norman C. Rasmussen Career Development Professor; Assistant Professor of Nuclear Science and Engineering; and Assistant Professor of Civil and Environmental Engineering
Joshua  Littenberg-Tobias

Joshua Littenberg-Tobias

GBH, Director of Research & Evaluation
Elizabeth Clay Roy

Elizabeth Clay Roy

Generation Citizen, CEO
Lisa Lewin

Lisa Lewin

Primary Venture Partners, CEO in Residence
Lysa John

Lysa John

CIVICUS, Secretary-General
Pratik Kunwar

Pratik Kunwar

Center for Entrepreneurship and Innovation, Founder
Faith Rose

Faith Rose

BHP Foundation, Program Director, Education Equity
Baratunde Thurston

Baratunde Thurston

How To Citizen // America Outdoors, PBS, Executive Producer and Host
Meredith Preston McGhie

Meredith Preston McGhie

Global Centre for Pluralism, Secretary General
Geri Mannion

Geri Mannion

Carnegie Corporation of New York, Managing Director, Strengthening U.S. Democracy Program
Maria-Nieves Tapia

Maria-Nieves Tapia

CLAYSS, Latin American Center for Solidarity Service-Learning, Founder and Director
Fernande Raine

Fernande Raine

The History Co:Lab, CEO

Tech Vetters

Frank Ho

Frank Ho

Autocognita, Founder & CEO
Aaron Ray

Aaron Ray

MIT / LIDS, PhD Student
Yusuf Ahmad

Yusuf Ahmad

Samba, Founder/CEO
Brandon Hanks

Brandon Hanks

MIT Education Arcade & MIT Game Lab, Software Developer
Martin Söndergaard

Martin Söndergaard

Harvard Business School, Doctoral researcher